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I tried my hand at implementing this, but it only works when editing existing events in an action, not when adding a new event in an action: https://github.com/Calinou/godot/tree/editor-input-map-editor-action-edit-title I have no idea why 🙁 |
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Currently when editing the Project Settings > Input to add and configure events, the configuration dialog is ambiguous about which event is being configured. It is moderately easy for me to mis-configure physical keys to events with an errant mouse click.
Proposal: add the event name to the event configuration dialog, in parentheses. E.g. "Event Configuration (move_forward)" instead of the current "Event Configuration".
Scenario
godot-event-config-ambiguity.mov
I wonder if it is in the style of the Godot Editor UI to add a clarifying piece of text to pop up dialogs? I see this pattern in the Project Settings dialog itself, which includes the name of the project file in parentheses. Is this a "bad" UI style, overall, or may we build on top of that?
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