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Currently, if you deploy tiles that are bigger than 1x1 tile size, you can only select them by looking for the tiny square in the size of the 'texture region size'.
I would love to be able to grab the object by simply clicking on the visible pixel.
Handling objects is really the main weakness of the current tilemap2d node... is there any solution to this issue?
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Currently, if you deploy tiles that are bigger than 1x1 tile size, you can only select them by looking for the tiny square in the size of the 'texture region size'.

I would love to be able to grab the object by simply clicking on the visible pixel.
Handling objects is really the main weakness of the current tilemap2d node... is there any solution to this issue?
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