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This sounds like a general circular reference limitation, which happens in many other places, and it's not easy to discover at times |
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Adding scenes on the Tileset resource is handy, especially when it is reusable, however it can cause unforeseen issues. E.g: you have a tile.res which both SceneA and SceneB use. You would like to instanciate the latter into SceneA by using the tileset. By adding SceneB into the resource, it creates a paradox (adding SceneB into the same resource it is used to instanciate it), and either the tiles for A or B gets deleted. I suggest adding a warning whenever this situation occurs, in order to make Godot feel more reliable and less error-prone.
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