Allow aborting inspector value changes with right mouse button or escape #9044
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passivestar
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I think this could be a good idea, but there are two different ideas here that I think might be considered separately, even if they have similar use. And your current title might confuse people as to which one you mean:
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PR here: godotengine/godot#88275 |
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When moving/rotating/scaling objects using gizmos in the 3d viewport it's possible to right click or press escape to abort before you release the left mouse button. But it's currently not the case when dragging values in inspector. In Blender you can do both
It's often convenient to see what effect changing a certain value has without actually committing to the change, and pressing right mouse button is a fast and convenient way of doing that, as it's less friction than using Ctrl+Z
(Here's Blender doing the thing on RMB):
blenderrmb.mp4
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