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I must resort to manually editing tscn text if: I have a large state machine and I want to move it into a blend tree, sub state machine, or any other form of major reorganization
There is no way to re-use sub-trees or sub-nodes across different animation trees.
Proposal:
Support ext_resource in tres for AnimationNode (e.g. AnimationNodeBlendTree) resources
add the ability to drop existing saved AnimationNodes into an animation tree
add the ability to save a node/branch of animation tree into it's own resource file
Example: Referencing state machines
Let's say I have two state machines:
A "main" state machine that has the normal animations
An "override" state machine that sometimes changes the character's upper body
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Pain Points:
Proposal:
ext_resource
in tres for AnimationNode (e.g.AnimationNodeBlendTree
) resourcesExample: Referencing state machines
Let's say I have two state machines:
It should be possible to reference other
[gd_resource]
/.tres
resources to compose animation nodes:Of course the editor UI doesn't support this today. If you try to make the manual edit above, you may see errors like:
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