Using the colorpicker outside of the window #9187
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ChaonicTheDeathKitten
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This is already possible as of Godot 4.2.1 (possibly in earlier versions starting from 4.0). Here's an example on Linux: simplescreenrecorder-2024-02-27_17.40.25.mp4This feature works in projects using the ColorPicker(Button) node as well. We could improve on this by making the OS ignore the click that picks the color (so you don't trigger buttons in other programs when clicking one while picking a color). |
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Hello!
One problem I seem to run into everywhere is that I have to copy individual color codes one by one, which can sometimes be just five, sometimes up to forty or more. One feature some programs have that make my life immensely easier is when I can use the colorpicker outside the window. Photoshop does it, Aseprite added it last year and Blender got an update receiving that functionality 5 months ago aswell.
I personally think it would be a good fit for the Godot editor. Aswell as art applications made with the Godot engine.
Admittedly, the whole reason I'm this invested is not because I've designed an art tool I'm dying to make in Godot and it hinges entirely on that feature. And no matter how I look at it, I don't think I'm remotely up to the task making this kind of contribution to the engine.
But anyways, what are your thoughts on this?
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