Append % to the name of Remainder node in Create Shader Node dialog #9193
Phoenixkaze
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I've opened a pull request for this: godotengine/godot#88980 |
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I was messing around with visual shader. When trying to add a common operator node like add, minus, multiply I can just type +, -, * to find them.
Except the remainder/modulo operator. It does not have a % on its name. I was confused that I could not find it.
Considering that GDScript and the shader language use % as the remainder operator and it lies under the operators section along with other operators, why not keep them consistent?
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