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Do you have Single Window Mode enabled in the Editor Settings? By default, windows are fully independent from each other so they can be resized freely. macOS defaults to client-side decorations though (at least for the main window), so Godot draws the window borders instead of the OS doing it. You can disable client-side decorations in the Editor Settings by unchecking Interface > Editor > Expand to Title. |
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Hello, one of the issues I'm running into is that I can run Godot on my laptop or connect to a screen, but the laptop display has a higher resolution than my display. So what happens is that the height in windows within Godot are too long, and I cannot resize them.
In this scenario, I cannot:
A possible workaround would be for me to:
It would be nice to find some way to resize the window somehow. One way this is done on Mac is to double-click on the title bar to readjust the window. Alternatively, Godot could detect that the window is too large and try to resize it to fit the main window.
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