In Editor variables #9476
NullGambit
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Im sorry in advance if this feature already exists or has been suggested before (i did not find any similar suggestions).
I would think its a good idea to be able to define variables specifically in the editor inside project settings and then those variables can be used within the inspector, this would be useful in places like CanvasLayers Layer property where you can just define variables like PlayerHud, PauseMenu, CharacterSheet, and so on and use those variables instead of error prone constants. Furthermore, one can imagine how useful it would be for writing item descriptions and such.
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