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Please explain some more details on what this would mean. Would it detect non-transparent pixels? Should it be strictly convex or concave as well? How would yo activate this? People aren't guaranteed to have used unity or this specific feature so please explain it instead |
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Describe the project you are working on
a tilemap based game where a lot of tiles aren't square.
Describe the problem or limitation you are having in your project
When working with non square tiles manual collision shape setup becomes tedious.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
add a button in tilemap that when pressed the physics layer in tile autosets to shape of the tile.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
it could be like unity's auto colission shape.
If this enhancement will not be used often, can it be worked around with a few lines of script?
the enhancement will be used often if people had access to it.
Is there a reason why this should be core and not an add-on in the asset library?
it's too small to be it's own asset and too tedious to not be in core engine.
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