scene group for tile map support for changeing export vars #9738
Replies: 3 comments 3 replies
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sorry for sloppyness m made this on steamdeck |
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will this be implemented? |
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Note that you cannot set properties for each individual cell, only for the tile type. This applies to both Custom Data Layers and Scene Tiles, since the cell (for each layer) is mapped to the tile id (int, Vector2i, int). The cell has no metadata as far as I know. The feature has already been proposed, see:
Let's close this discussion for consolidation. Please use the search before opening a proposal in the future. Thanks for the contribution nonetheless! |
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Describe the project you are working on
zelda 1 clone
Describe the problem or limitation you are having in your project
cant change enemy strength
Describe the feature / enhancement and how it helps to overcome the problem or limitation
add a way to change export vars this way
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
like how would usually change exported vars in the inspector but for a tilemap sceen group object
If this enhancement will not be used often, can it be worked around with a few lines of script?
no
Is there a reason why this should be core and not an add-on in the asset library?
idk
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