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Consolidating in #2138 |
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Currently the gizmos seem to be rendered in the same pass as the rest of the scene, meaning they're susceptible to several issues:
Having gizmos being rendered in a separate pass after everything else gets rendered would fix both of these issues as the gizmo lighting settings could get reset so that gizmos always have proper colors regardless of WorldEnvironment settings used and (due to it being a separate pass) the gizmos would always be rendered on top of everything else regardless of what shaders the developer uses.
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