We should have a local velocity on the RigidBody and CharacterBody. #9839
the-aNamee
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Engine Core
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Moving to discussion, as there is no concrete technical implementation provided. |
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Describe the project you are working on
The beginnings of a game where you control a hover bike type thing. (Very new)
Describe the problem or limitation you are having in your project
The thing is that I want to dampen the up-down movement of the bike.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
If local velocity were a thing than I could just dampen the local y velocity.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
body.local_velocity
If this enhancement will not be used often, can it be worked around with a few lines of script?
Probably.
Is there a reason why this should be core and not an add-on in the asset library?
I can't really see it handled elegantly as an add-on or library.
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