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The RAW option in the color picker affects the color scheme in the color picker only. It doesn't affect naming. To change the property name style, use the icons in the top-right corner of thd inspector, or change it in the Editor Settings. |
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Make a 3D mesh, add a material to it, click in inspector so you see albedo - color setting. Set inspector setting to property name styles - "RAW".
This still shows the albedo color as "color"
Actually, it should be "albedo_color" (as you can see from it's tooltip - you use albedo_color to access/change this in script).
Is this a bug or does RAW mean something else?
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