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This breaks compatibility so can't be done without breaking a lot of existing projects |
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I have a pretty sizable 3d project and I don't think I have a single raycast that is setup to collide with an area. They all collide with colliders. But maybe I'm the odd one here. |
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Raycast3d node, collide_with_area is defaulted to OFF.
This means everytime you tell someone to make a raycast3D node, you have to remind them to tick this box then again when they tell you it doesn't work.
Every. Time.
Even the docs need to remind users!: "Note that to enable collisions with Area3D, the boolean parameter collide_with_areas must be set to true."
The default need to change. It's boolean, so default it to ON.
Thank you.
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