Godot version
4.6-stable-mono
VS Code version
1.111.0
Godot Tools VS Code extension version
2.6.1 (dev, i dont remember the exact commit hash)
System information
Windows 11
Issue description
print_rich() function doesn't work properly on VSCode debug console:
Steps to reproduce
Code I used to replicate this:
- Function (in a
Utilities autoload):
class_name Utilities extends Node
## Imprime un texto con el color. El color puede ser indicado por valor o por nombre
static func print_color(text: String, color: Color) -> void:
var final_color: String
if color is Color: final_color = color.to_html()
print_rich("[color=#%s]%s[/color]" % [final_color, text])
- Use:
Utilities.print_color(
"[Rock] Roca seleccionada: %s" % Utilities.get_enum_name(element, GameConstants.Elements),
Color.TEAL
)
Use this or print_rich() directly
Godot version
4.6-stable-mono
VS Code version
1.111.0
Godot Tools VS Code extension version
2.6.1 (dev, i dont remember the exact commit hash)
System information
Windows 11
Issue description
print_rich()function doesn't work properly on VSCode debug console:Steps to reproduce
Code I used to replicate this:
Utilitiesautoload):Use this or
print_rich()directly