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Fix content display (and add first entry)
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---
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type: entry
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section: highlights
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rank: 0
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anchor: "_3d-physics-interpolation"
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title: "3D physics interpolation"
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blockquote: "Do you get the jitters?"
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text: |
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With Godot 4.3, we introduced physics interpolation for your 2D projects. In this release, the long-awaited 3D counterpart has been merged!
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By decoupling physics ticks and display frame rates, physics interpolation creates additional frames between the last physics position and the current one. This reduces jitter and creates a smoother appearance, especially on displays with a high refresh rate. Mobile games also benefit from this change, since you can now lower the tick rate without compromising on smoothness.
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contributors:
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- rburing
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- lawnjelly
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read_more: https://github.com/godotengine/godot/issues?q=is%3Apr%20state%3Amerged%2092391%2091818%20
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---

collections/_release_4_4/entry-highlights-00-test.md

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pages/releases/_includes/feature.html

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<!-- .c-content -->
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<div class="c-content">
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{{ feature.content | markdownify }}
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{{ feature.text | markdownify }}
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</div>
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<!-- .c-link -->

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