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Add some entries
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---
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type: entry
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section: platforms
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subsection: macos-and-ios
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rank: 0
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anchor: "metal-rendering-backend"
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title: "Metal rendering backend"
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blockquote: "For macOS and iOS"
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text: |
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Metal is a low-level graphics API similar to Vulkan or D3D12, which are both supported by Godot but not available on macOS and iOS. Until now Godot used a library called MoltenVK to run Vulkan over Metal.
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This direct implementation is more efficient and allows greater control over features and performance trade-offs in the future. Early results have shown that this backend is at least as fast as Vulkan and in many cases much faster on Apple hardware.
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Note that Metal support is currently limited to Apple Silicon (ARM) devices.
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contributors:
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- name: Stuart Carnie
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github: stuartcarnie
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read_more: https://github.com/godotengine/godot/pull/88199
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---
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type: entry
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section: systems
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subsection: rendering
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rank: 0
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anchor: "lightmaps-bicubic-sampling-transparency"
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title: "Lightmaps: bicubic sampling & transparency"
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blockquote: "Blend into the shadows"
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text: |
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Thanks to bicubic sampling (and new antialiasing for direct light samples) your low resolution static shadows will now look better than ever.
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This method for reading from lightmaps smoothes out sharp edges, but requires a small run-time performance cost. You can disable it in the project settings if needed.
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contributors:
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- name: BlueCube3310
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github: BlueCube3310
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read_more: https://github.com/godotengine/godot/pull/89919
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