Skip to content

Commit c4ad2eb

Browse files
committed
Update and fix layout for highlights
1 parent d2af499 commit c4ad2eb

9 files changed

+32
-25
lines changed

collections/_release_4_4/entry-highlights-3d-physics-interpolation.md

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,13 +1,13 @@
11
---
22
type: entry
33
section: highlights
4-
rank: 0
5-
importance: 1
6-
anchor: "_3d-physics-interpolation"
7-
title: "3D physics interpolation"
8-
blockquote: "Do you get the jitters?"
4+
rank: 5
5+
importance: 2
6+
anchor: _3D-physics-interpolation
7+
title: 3D physics interpolation
8+
blockquote: Do you get the jitters?
99
text: |
10-
With Godot 4.3, we introduced physics interpolation for your 2D projects. In this release, the long-awaited 3D counterpart has been merged as well!
10+
With Godot 4.3, we introduced physics interpolation for your 2D projects. In this release, the long-awaited 3D counterpart has been merged as well!
1111
1212
By decoupling physics ticks and display frame rates, physics interpolation creates additional frames between the last physics position and the current one. This reduces jitter and creates a smoother appearance, especially on displays with a high refresh rate.
1313

collections/_release_4_4/entry-highlights-embedded-game-window.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
---
22
type: entry
33
section: highlights
4-
rank: 6
5-
importance: 1
6-
anchor: "embedded-game-window"
7-
title: "Embedded game window"
4+
rank: 1
5+
importance: 2
6+
anchor: embedded-game-window
7+
title: Embedded game window
88
blockquote: Window management <span class="highlight">magic</span>
99
text: |
1010
Godot runs the game as a seperate process from the editor for two reasons:

collections/_release_4_4/entry-highlights-initial-android-editor-support-for-XR-devices.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
type: entry
33
section: highlights
44
rank: 2
5-
importance: 1
5+
importance: 2
66
anchor: "android-editor-support-for-XR-devices"
77
title: "Android editor support for XR devices"
88
blockquote: Make games <span class="highlight">in VR</span>!

collections/_release_4_4/entry-highlights-interactive-in-game-editing.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -2,10 +2,10 @@
22
type: entry
33
section: highlights
44
rank: 3
5-
importance: 1
6-
anchor: "interactive-in-game-editing"
7-
title: "Interactive in-game editing"
8-
blockquote: "Step into your projects"
5+
importance: 2
6+
anchor: interactive-in-game-editing
7+
title: Interactive in-game editing
8+
blockquote: Step into your projects
99
text: |
1010
You can now modify your game from within the editor while it is running or paused. This includes clicking on elements within the scene, allowing you to explore your game worlds in ways not possible before.
1111
contributors:

collections/_release_4_4/entry-highlights-jolt-physics-module.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
---
22
type: entry
33
section: highlights
4-
rank: 5
4+
rank: 0
55
importance: 1
6-
anchor: "jolt-physics-module"
7-
title: "Jolt physics module"
6+
anchor: jolt-physics-module
7+
title: Jolt physics module
88
blockquote: <span class="highlight">Jolt</span> into action
99
text: |
1010
The Jolt module has been the _de facto_ physics engine for many Godot developers since its inception in late 2022, so it only made sense to promote it to an official addon for more users to find. [Jolt](https://github.com/jrouwe/JoltPhysics) itself is actually a standalone open source physics engine by [Jorrit Rouwe](https://github.com/jrouwe), Lead Game Tech Programmer at Guerrilla Games, who helped immensely with the Godot bindings.
@@ -20,6 +20,6 @@ contributors:
2020
read_more: https://github.com/godotengine/godot/pull/99895
2121
video_src: /storage/releases/4.4/video/godot_jolt.webm
2222
video_poster: /storage/releases/4.4/video/godot_jolt.webp
23-
media_position: bottom
23+
media_position: right
2424
content_creator: "[@heytibo](https://bsky.app/profile/heytibo.bsky.social)"
2525
---

collections/_release_4_4/entry-highlights-typed-dictionaries.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
11
---
22
type: entry
33
section: highlights
4-
rank: 1
4+
rank: 6
55
importance: 1
6-
anchor: "typed-dictionaries"
7-
title: "Typed dictionaries"
8-
blockquote: "Keys required"
6+
anchor: typed-dictionaries
7+
title: Typed dictionaries
8+
blockquote: Keys required
99
text: |
1010
Your requests have been heard!
1111

collections/_release_4_4/entry-highlights-ubershaders.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
type: entry
33
section: highlights
44
rank: 4
5-
importance: 1
5+
importance: 2
66
anchor: ubershaders
77
title: Ubershaders to reduce stutter
88
blockquote: <span class="highlight">uber</span>-exciting!

pages/releases/_includes/feature.html

Lines changed: 6 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,4 @@
1+
{% assign section_anchor = include.section_anchor %}
12
{% assign feature = include.feature %}
23

34
{% assign importance = feature.importance | default: "4" | plus: 0 %}
@@ -23,7 +24,11 @@
2324
{% endif %}
2425

2526
{% assign span = "" %}
26-
{% if importance == 2 %}
27+
{% if section_anchor == "highlights" %}
28+
{% if importance == 1 %}
29+
{% assign span = "span-2" %}
30+
{% endif %}
31+
{% elsif importance == 2 %}
2732
{% assign span = "span-3" %}
2833
{% elsif importance == 3 %}
2934
{% assign span = "span-2" %}

pages/releases/_includes/section.html

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -68,6 +68,7 @@ <h3>
6868
{%
6969
include_relative _includes/feature.html
7070
feature=feature
71+
section_anchor=section.anchor
7172
%}
7273
{% endfor %}
7374
</div>
@@ -93,6 +94,7 @@ <h3>
9394
{%
9495
include_relative _includes/feature.html
9596
feature=feature
97+
section_anchor=section.anchor
9698
%}
9799
{% endfor %}
98100
</div>

0 commit comments

Comments
 (0)