Skip to content

Commit cc510c2

Browse files
committed
Update texts
1 parent 0ec165d commit cc510c2

File tree

29 files changed

+320
-14
lines changed

29 files changed

+320
-14
lines changed
Lines changed: 16 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
1+
---
2+
type: entry
3+
section: general
4+
subsection: core
5+
rank: 2
6+
importance: 4
7+
anchor: curve-domains-outside-of-0-1
8+
title: "Curve: domains outside of [0,1]"
9+
blockquote: Ahead of the curve
10+
text: |
11+
By extending the domain of Curve values beyond the normalized [0, 1] range, we aim to give you greater flexibility in how to map functions and data to this ubiquitous resource.
12+
contributors:
13+
- name: ocean
14+
github: anvilfolk
15+
read_more: https://github.com/godotengine/godot/pull/67857
16+
---
Lines changed: 22 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,22 @@
1+
---
2+
type: entry
3+
section: general
4+
subsection: core
5+
rank: 1
6+
importance: 4
7+
anchor: manifold-library-replaces-CSG-implementation
8+
title: Manifold library replaces CSG implementation
9+
blockquote: Reaping the benefits of open source
10+
text: |
11+
Support for Constructive Solid Geometry (CSG) has been in the engine since Godot 3.1 and is a great tool for rapid prototyping.
12+
13+
Nonetheless, our internal implementation suffered from stability issues and other bugs. This is one of the engine areas that does not have a dedicated maintainer to look after it, so when an open source library with the same functionality was released, we jumped at the opportunity.
14+
15+
Manifold completely replaces the existing implementation, which is a fairly big change in how Godot handles CSG internally, but only minimally impacts the user API. Please check your projects after upgrading and report any negative consequences to us so they can be tackled!
16+
contributors:
17+
- name: K. S. Ernest (iFire) Lee
18+
github: fire
19+
- name: Emmett Lalish
20+
github: elalish
21+
read_more: https://github.com/godotengine/godot/pull/94321
22+
---

collections/_release_4_4/entry-general-core-optimizations.md

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -26,5 +26,9 @@ contributors:
2626
github: KoBeWi
2727
- name: Clay John
2828
github: clayjohn
29-
read_more: https://github.com/godotengine/godot/issues?q=is%3Apr%20state%3Amerged%2094558%2094353%2092555%2092550%2092546%2093727%2092734%2095704%2094241%2092213
29+
- name: Rune
30+
github: rune-scape
31+
- name: Lukas Tenbrink
32+
github: Ivorforce
33+
read_more: https://github.com/godotengine/godot/issues?q=is%3Apr%20state%3Amerged%2094558%2094353%2092555%20%2092550%20%2092546%2093727%2092734%2095704%2094241%2092213%2092575%2092581%20102132%20101493%20101033%20100294%20100477%20100041%20100015%20
3034
---
Lines changed: 18 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
1+
---
2+
type: entry
3+
section: general
4+
subsection: core
5+
rank: 5
6+
importance: 3
7+
anchor: scenetree-system-overhaul
8+
title: SceneTree system overhaul
9+
blockquote: A performance boost for everyone
10+
text: |
11+
The changes made to how SceneTree system works, specifically how it processes changes to the nodes, result in an editor performance increase for all projects.
12+
13+
Moving or renaming nodes in complex scenes will be a much faster experience now!
14+
contributors:
15+
- name: HP van Braam
16+
github: hpvb
17+
read_more: https://github.com/godotengine/godot/pull/99700
18+
---
Lines changed: 18 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,18 @@
1+
---
2+
type: entry
3+
section: general
4+
subsection: core
5+
rank: 3
6+
importance: 4
7+
anchor: temporary-file-and-directory-utilities
8+
title: Temporary file and directory utilities
9+
blockquote: Just a quick sidenote
10+
text: |
11+
With this brand new API you can create and dispose of temportary files and directories. In other words: you can write content on a disc without worrying about polluting user data. By default, any file/directory you create this way automatically disposes of itself after use.
12+
13+
Tool developers in particular should have a look at this new feature!
14+
contributors:
15+
- name: Adam Scott
16+
github: adamscott
17+
read_more: https://github.com/godotengine/godot/pull/98397
18+
---

collections/_release_4_4/entry-general-editor-3D-object-snapping.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,7 @@ type: entry
33
section: general
44
subsection: editor
55
rank: 0
6+
importance: 2
67
anchor: "3D-object-snapping"
78
title: "3D object snapping"
89
blockquote: "Snap you're it"

collections/_release_4_4/entry-general-editor-camera3d-preview.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,7 @@ type: entry
33
section: general
44
subsection: editor
55
rank: 3
6+
importance: 2
67
anchor: "camera3d-preview"
78
title: "Camera3D preview"
89
blockquote: "Switch up your perspective"

collections/_release_4_4/entry-general-editor-error-less-first-project-import.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
type: entry
33
section: general
44
subsection: editor
5-
rank: 6
5+
rank: 12
66
importance: 4
77
anchor: error-less-first-project-import
88
title: Error-less first project import

collections/_release_4_4/entry-general-editor-gdscript-tooltips.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,7 @@ type: entry
33
section: general
44
subsection: editor
55
rank: 4
6+
importance: 2
67
anchor: "gdscript-tooltips"
78
title: "GDScript tooltips"
89
blockquote: "Did you know..."
Lines changed: 20 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,20 @@
1+
---
2+
type: entry
3+
section: general
4+
subsection: editor
5+
rank: 4
6+
importance: 3
7+
anchor: new-expression-evaluator
8+
title: New expression evaluator
9+
blockquote: REPLace print statements
10+
text: |
11+
The new expression evaluator has been added as another tab in the bottom panel of the editor. In there, you can evaluate expressions using the local state directly while stopped at a breakpoint.
12+
contributors:
13+
- name: Oğuzhan Eroğlu
14+
github: rohanrhu
15+
- name: Erik Selecký
16+
github: rxlecky
17+
- name: Tomasz Chabora
18+
github: KoBeWi
19+
read_more: https://github.com/godotengine/godot/pull/97647
20+
---

0 commit comments

Comments
 (0)