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---
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type: entry
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section: general
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subsection: core
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rank: 0
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importance: 3
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anchor: "optimizations"
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title: "Optimizations"
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blockquote: "Harder, Better, Faster, Stronger"
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text: |
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Now that the core feature set of Godot 4 feels stable, our contributors shifted their efforts towards optmizing them across the board.
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While many of the linked PRs were finished and tested before the 4.3 release, they did not make the merge deadline, resulting in a big batch for you to enjoy now.
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contributors:
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- name: Stuart Carnie
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github: stuartcarnie
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- name: Aaron Pagano
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github: aaronp64
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- name: A Thousand Ships
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github: AThousandShips
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- name: Arseny Kapoulkine
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github: zeux
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- name: lawnjelly
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github: lawnjelly
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- name: Tomasz Chabora
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github: KoBeWi
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- name: Clay John
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github: clayjohn
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read_more: https://github.com/godotengine/godot/issues?q=is%3Apr%20state%3Amerged%2094558%2094353%2092555%2092550%2092546%2093727%2092734%2095704%2094241%2092213
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---
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---
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type: entry
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section: general
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subsection: editor
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rank: 6
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importance: 4
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anchor: error-less-first-project-import
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title: Error-less first project import
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blockquote: Much less intimidating
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text: |
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No one wants to be met with a wall of errors after freshly importing their project from a version control system.
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This used to happen because it is not necessary to push the .godot folder into your repositories, since it auto-generates upon opening your project for the first time. After that, you had to restart the editor to get rid of all the errors caused by broken references — not anymore!
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contributors:
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- name: Hilderin
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github: Hilderin
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read_more: https://github.com/godotengine/godot/issues?q=is%3Apr%20state%3Amerged%2092303%2093972%2092667%2093064
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---

collections/_release_4_4/entry-highlights-00-3d-physics-interpolation copy.md

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type: entry
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section: highlights
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rank: 0
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importance: 1
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anchor: "_3d-physics-interpolation"
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title: "3D physics interpolation"
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blockquote: "Do you get the jitters?"

collections/_release_4_4/entry-highlights-01-typed-dictionaries.md

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type: entry
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section: highlights
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rank: 1
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importance: 1
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anchor: "typed-dictionaries"
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title: "Typed dictionaries"
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blockquote: "Keys required"

collections/_release_4_4/entry-highlights-02-initial-android-editor-support-for-XR-devices.md

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type: entry
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section: highlights
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rank: 2
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importance: 1
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anchor: "initial-android-editor-support-for-XR-devices"
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title: "Initial Android editor support for XR devices"
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blockquote: "Make games in VR!"

collections/_release_4_4/entry-highlights-03-interactive-in-game-editing.md

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type: entry
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section: highlights
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rank: 3
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importance: 1
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anchor: "interactive-in-game-editing"
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title: "Interactive in-game editing"
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blockquote: "Step into your projects"

collections/_release_4_4/entry-highlights-04-ubershaders.md

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type: entry
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section: highlights
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rank: 4
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importance: 1
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anchor: "ubershaders"
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title: "Ubershaders"
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blockquote: "uber-exciting!"

collections/_release_4_4/entry-highlights-05-jolt-physics-module copy.md

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type: entry
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section: highlights
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rank: 5
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importance: 1
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anchor: "jolt-physics-module"
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title: "Jolt physics module"
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blockquote: "Jolt into action"
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---
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type: entry
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section: highlights
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rank: 6
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importance: 1
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anchor: "embedded-game-window"
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title: "Embedded game window"
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blockquote: "Window management magic"
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text: |
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Godot runs the game as a seperate process from the editor for two reasons:
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- avoid having to share resources as much as possible
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- in case of a game crash, the editor keeps running (to avoid data loss)
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However, this design choice previously prevented embedding the game window into the editor. Which is something that users with limited screenspace, like on single-monitor setups or laptops, are looking for.
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Thanks to some window management tricks, it is now possible to embed the game seemlessly and interact with the rest of the editor, while still keeping the processes seperate in the background.
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Note that this only works on Linux, Windows, and Android for now. Support for macOS and iOS will require a different approach for technical reasons.
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contributors:
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- name: Hilderin
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github: Hilderin
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- name: Fredia Huya-Kouadio
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github: m4gr3d
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read_more: https://github.com/godotengine/godot/pull/99010
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---

collections/_release_4_4/entry-highlights-06-game-window-embedding.md

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