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Merge pull request #108894 from bruvzg/lg_ed_icon
[macOS] Use liquid glass icon for the editor.
2 parents 0d1d3ea + 1042e38 commit 00c6970

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{
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"fill-specializations" : [
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{
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"value" : {
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"automatic-gradient" : "display-p3:0.84784,0.92489,1.00000,1.00000"
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}
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},
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{
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"appearance" : "dark",
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"value" : "automatic"
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}
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],
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"groups" : [
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{
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"blur-material-specializations" : [
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{
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"value" : 0.5
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},
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{
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"appearance" : "tinted",
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"value" : 1
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}
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],
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"layers" : [
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{
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"image-name" : "layer_2.svg",
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"name" : "layer_2"
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},
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{
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"fill" : {
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"automatic-gradient" : "srgb:0.00000,0.50588,1.00000,1.00000"
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},
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"image-name" : "layer_1.svg",
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"name" : "layer_1"
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},
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{
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"fill" : {
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"automatic-gradient" : "extended-gray:1.00000,1.00000"
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},
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"image-name" : "layer_0.svg",
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"name" : "layer_0"
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}
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],
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"lighting-specializations" : [
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{
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"value" : "individual"
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},
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{
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"appearance" : "tinted",
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"value" : "individual"
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}
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],
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"position" : {
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"scale" : 0.92,
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"translation-in-points" : [
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0,
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0
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]
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},
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"shadow" : {
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"kind" : "layer-color",
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"opacity" : 0.5
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},
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"specular" : true,
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"translucency" : {
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"enabled" : true,
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"value" : 0.2
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}
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}
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],
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"supported-platforms" : {
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"circles" : [
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"watchOS"
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],
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"squares" : "shared"
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}
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}

misc/dist/macos/editor_info_plist.template

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<key>CFBundleName</key>
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<string>Godot</string>
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<key>CFBundleIconFile</key>
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<string>Godot.icns</string>
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<string>GodotLG.icns</string>
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<key>CFBundleIconName</key>
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<string>GodotLG</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.godot</string>
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<key>CFBundleInfoDictionaryVersion</key>

misc/dist/macos_tools.app/Contents/Info.plist

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<key>CFBundleName</key>
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<string>Godot</string>
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<key>CFBundleIconFile</key>
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<string>Godot.icns</string>
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<string>GodotLG.icns</string>
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<key>CFBundleIconName</key>
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<string>GodotLG</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.godot</string>
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<key>CFBundleInfoDictionaryVersion</key>
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