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| 1 | +/**************************************************************************/ |
| 2 | +/* app.swift */ |
| 3 | +/**************************************************************************/ |
| 4 | +/* This file is part of: */ |
| 5 | +/* GODOT ENGINE */ |
| 6 | +/* https://godotengine.org */ |
| 7 | +/**************************************************************************/ |
| 8 | +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | +/* */ |
| 11 | +/* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | +/* a copy of this software and associated documentation files (the */ |
| 13 | +/* "Software"), to deal in the Software without restriction, including */ |
| 14 | +/* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | +/* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | +/* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | +/* the following conditions: */ |
| 18 | +/* */ |
| 19 | +/* The above copyright notice and this permission notice shall be */ |
| 20 | +/* included in all copies or substantial portions of the Software. */ |
| 21 | +/* */ |
| 22 | +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | +/**************************************************************************/ |
| 30 | + |
| 31 | +import SwiftUI |
| 32 | +import UIKit |
| 33 | + |
| 34 | +struct GodotSwiftUIViewController: UIViewControllerRepresentable { |
| 35 | + |
| 36 | + func makeUIViewController(context: Context) -> GDTViewController { |
| 37 | + let viewController = GDTViewController() |
| 38 | + GDTAppDelegateService.viewController = viewController |
| 39 | + return viewController |
| 40 | + } |
| 41 | + |
| 42 | + func updateUIViewController(_ uiViewController: GDTViewController, context: Context) { |
| 43 | + // NOOP |
| 44 | + } |
| 45 | + |
| 46 | +} |
| 47 | + |
| 48 | +@main |
| 49 | +struct SwiftUIApp: App { |
| 50 | + @UIApplicationDelegateAdaptor(GDTApplicationDelegate.self) var appDelegate |
| 51 | + @Environment(\.scenePhase) private var scenePhase |
| 52 | + |
| 53 | + var body: some Scene { |
| 54 | + WindowGroup { |
| 55 | + GodotSwiftUIViewController() |
| 56 | + .ignoresSafeArea() |
| 57 | + // UIViewControllerRepresentable does not call viewWillDisappear() nor viewDidDisappear() when |
| 58 | + // backgrounding the app, or closing the app's main window, update the renderer here. |
| 59 | + .onChange(of: scenePhase) { phase in |
| 60 | + // For some reason UIViewControllerRepresentable is not calling viewWillDisappear() |
| 61 | + // nor viewDidDisappear when closing the app's main window, call it here so we |
| 62 | + // stop the renderer. |
| 63 | + switch phase { |
| 64 | + case .active: |
| 65 | + print("GodotSwiftUIViewController scene active") |
| 66 | + GDTAppDelegateService.viewController?.godotView.startRendering() |
| 67 | + case .inactive: |
| 68 | + print("GodotSwiftUIViewController scene inactive") |
| 69 | + GDTAppDelegateService.viewController?.godotView.stopRendering() |
| 70 | + case .background: |
| 71 | + print("GodotSwiftUIViewController scene backgrounded") |
| 72 | + GDTAppDelegateService.viewController?.godotView.stopRendering() |
| 73 | + @unknown default: |
| 74 | + print("unknown default") |
| 75 | + } |
| 76 | + } |
| 77 | + } |
| 78 | + } |
| 79 | +} |
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