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lines changed Original file line number Diff line number Diff line change @@ -286,7 +286,7 @@ void SceneTreeFTI::_create_depth_lists() {
286286
287287 // This shouldn't happen, but wouldn't be terrible if it did.
288288 DEV_ASSERT (depth >= 0 );
289- depth = MIN (depth, (int32_t )data.scene_tree_depth_limit );
289+ depth = MIN (depth, (int32_t )data.scene_tree_depth_limit - 1 );
290290
291291 LocalVector<Node3D *> &dest_list = data.dirty_node_depth_lists [depth];
292292#ifdef GODOT_SCENE_TREE_FTI_EXTRA_CHECKS
Original file line number Diff line number Diff line change @@ -77,7 +77,7 @@ class SceneTreeFTI {
7777 };
7878
7979 struct Data {
80- static const uint32_t scene_tree_depth_limit = 32 ;
80+ static const uint32_t scene_tree_depth_limit = 48 ;
8181
8282 // Prev / Curr lists of Node3Ds having local xforms pumped.
8383 LocalVector<Node3D *> tick_xform_list[2 ];
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