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Merge pull request #111321 from blueskythlikesclouds/d3d12-region-fix
Fix D3D12 not checking for fullscreen clear region correctly.
2 parents 52d32ce + b568b06 commit 1cf0bc2

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drivers/d3d12/rendering_device_driver_d3d12.cpp

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4571,8 +4571,7 @@ void RenderingDeviceDriverD3D12::command_begin_render_pass(CommandBufferID p_cmd
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p_rect.position.y,
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p_rect.position.x + p_rect.size.x,
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p_rect.position.y + p_rect.size.y);
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cmd_buf_info->render_pass_state.region_is_all = !(
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cmd_buf_info->render_pass_state.region_rect.left == 0 &&
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cmd_buf_info->render_pass_state.region_is_all = (cmd_buf_info->render_pass_state.region_rect.left == 0 &&
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cmd_buf_info->render_pass_state.region_rect.top == 0 &&
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cmd_buf_info->render_pass_state.region_rect.right == fb_info->size.x &&
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cmd_buf_info->render_pass_state.region_rect.bottom == fb_info->size.y);

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