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Merge pull request #92287 from clayjohn/LOD-safe-fixes
Fix LOD selection in compatibility backend and clean up LOD code
2 parents 7ac8717 + 267ea14 commit 1e6b11d

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6 files changed

+51
-55
lines changed

6 files changed

+51
-55
lines changed

drivers/gles3/rasterizer_scene_gles3.cpp

Lines changed: 22 additions & 20 deletions
Original file line numberDiff line numberDiff line change
@@ -1359,23 +1359,26 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
13591359
// LOD
13601360

13611361
if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
1362-
// Get the LOD support points on the mesh AABB.
1363-
Vector3 lod_support_min = inst->transformed_aabb.get_support(p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z));
1364-
Vector3 lod_support_max = inst->transformed_aabb.get_support(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z));
1365-
1366-
// Get the distances to those points on the AABB from the camera origin.
1367-
float distance_min = (float)p_render_data->cam_transform.origin.distance_to(lod_support_min);
1368-
float distance_max = (float)p_render_data->cam_transform.origin.distance_to(lod_support_max);
1369-
13701362
float distance = 0.0;
13711363

1372-
if (distance_min * distance_max < 0.0) {
1373-
//crossing plane
1374-
distance = 0.0;
1375-
} else if (distance_min >= 0.0) {
1376-
distance = distance_min;
1377-
} else if (distance_max <= 0.0) {
1378-
distance = -distance_max;
1364+
// Check if camera is NOT inside the mesh AABB.
1365+
if (!inst->transformed_aabb.has_point(p_render_data->main_cam_transform.origin)) {
1366+
// Get the LOD support points on the mesh AABB.
1367+
Vector3 lod_support_min = inst->transformed_aabb.get_support(p_render_data->main_cam_transform.basis.get_column(Vector3::AXIS_Z));
1368+
Vector3 lod_support_max = inst->transformed_aabb.get_support(-p_render_data->main_cam_transform.basis.get_column(Vector3::AXIS_Z));
1369+
1370+
// Get the distances to those points on the AABB from the camera origin.
1371+
float distance_min = (float)p_render_data->main_cam_transform.origin.distance_to(lod_support_min);
1372+
float distance_max = (float)p_render_data->main_cam_transform.origin.distance_to(lod_support_max);
1373+
1374+
if (distance_min * distance_max < 0.0) {
1375+
//crossing plane
1376+
distance = 0.0;
1377+
} else if (distance_min >= 0.0) {
1378+
distance = distance_min;
1379+
} else if (distance_max <= 0.0) {
1380+
distance = -distance_max;
1381+
}
13791382
}
13801383

13811384
if (p_render_data->cam_orthogonal) {
@@ -1985,7 +1988,6 @@ void RasterizerSceneGLES3::_render_shadows(const RenderDataGLES3 *p_render_data,
19851988
LocalVector<int> shadows;
19861989
LocalVector<int> directional_shadows;
19871990

1988-
Plane camera_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
19891991
float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
19901992

19911993
// Put lights into buckets for omni (cube shadows), directional, and spot.
@@ -2014,20 +2016,20 @@ void RasterizerSceneGLES3::_render_shadows(const RenderDataGLES3 *p_render_data,
20142016

20152017
// Render cubemap shadows.
20162018
for (const int &index : cube_shadows) {
2017-
_render_shadow_pass(p_render_data->render_shadows[index].light, p_render_data->shadow_atlas, p_render_data->render_shadows[index].pass, p_render_data->render_shadows[index].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->render_info, p_viewport_size, p_render_data->cam_transform);
2019+
_render_shadow_pass(p_render_data->render_shadows[index].light, p_render_data->shadow_atlas, p_render_data->render_shadows[index].pass, p_render_data->render_shadows[index].instances, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->render_info, p_viewport_size, p_render_data->cam_transform);
20182020
}
20192021
// Render directional shadows.
20202022
for (uint32_t i = 0; i < directional_shadows.size(); i++) {
2021-
_render_shadow_pass(p_render_data->render_shadows[directional_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[directional_shadows[i]].pass, p_render_data->render_shadows[directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->render_info, p_viewport_size, p_render_data->cam_transform);
2023+
_render_shadow_pass(p_render_data->render_shadows[directional_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[directional_shadows[i]].pass, p_render_data->render_shadows[directional_shadows[i]].instances, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->render_info, p_viewport_size, p_render_data->cam_transform);
20222024
}
20232025
// Render positional shadows (Spotlight and Omnilight with dual-paraboloid).
20242026
for (uint32_t i = 0; i < shadows.size(); i++) {
2025-
_render_shadow_pass(p_render_data->render_shadows[shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[shadows[i]].pass, p_render_data->render_shadows[shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->render_info, p_viewport_size, p_render_data->cam_transform);
2027+
_render_shadow_pass(p_render_data->render_shadows[shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[shadows[i]].pass, p_render_data->render_shadows[shadows[i]].instances, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->render_info, p_viewport_size, p_render_data->cam_transform);
20262028
}
20272029
}
20282030
}
20292031

2030-
void RasterizerSceneGLES3::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, RenderingMethod::RenderInfo *p_render_info, const Size2i &p_viewport_size, const Transform3D &p_main_cam_transform) {
2032+
void RasterizerSceneGLES3::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, RenderingMethod::RenderInfo *p_render_info, const Size2i &p_viewport_size, const Transform3D &p_main_cam_transform) {
20312033
GLES3::LightStorage *light_storage = GLES3::LightStorage::get_singleton();
20322034

20332035
ERR_FAIL_COND(!light_storage->owns_light_instance(p_light));

drivers/gles3/rasterizer_scene_gles3.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -640,7 +640,7 @@ class RasterizerSceneGLES3 : public RendererSceneRender {
640640
void _setup_environment(const RenderDataGLES3 *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_pancake_shadows, float p_shadow_bias = 0.0);
641641
void _fill_render_list(RenderListType p_render_list, const RenderDataGLES3 *p_render_data, PassMode p_pass_mode, bool p_append = false);
642642
void _render_shadows(const RenderDataGLES3 *p_render_data, const Size2i &p_viewport_size = Size2i(1, 1));
643-
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, RenderingMethod::RenderInfo *p_render_info = nullptr, const Size2i &p_viewport_size = Size2i(1, 1), const Transform3D &p_main_cam_transform = Transform3D());
643+
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, RenderingMethod::RenderInfo *p_render_info = nullptr, const Size2i &p_viewport_size = Size2i(1, 1), const Transform3D &p_main_cam_transform = Transform3D());
644644
void _render_post_processing(const RenderDataGLES3 *p_render_data);
645645

646646
template <PassMode p_pass_mode>

servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

Lines changed: 12 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -972,14 +972,14 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
972972
float distance = 0.0;
973973

974974
// Check if camera is NOT inside the mesh AABB.
975-
if (!inst->transformed_aabb.has_point(p_render_data->scene_data->cam_transform.origin)) {
975+
if (!inst->transformed_aabb.has_point(p_render_data->scene_data->main_cam_transform.origin)) {
976976
// Get the LOD support points on the mesh AABB.
977-
Vector3 lod_support_min = inst->transformed_aabb.get_support(p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z));
978-
Vector3 lod_support_max = inst->transformed_aabb.get_support(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z));
977+
Vector3 lod_support_min = inst->transformed_aabb.get_support(p_render_data->scene_data->main_cam_transform.basis.get_column(Vector3::AXIS_Z));
978+
Vector3 lod_support_max = inst->transformed_aabb.get_support(-p_render_data->scene_data->main_cam_transform.basis.get_column(Vector3::AXIS_Z));
979979

980980
// Get the distances to those points on the AABB from the camera origin.
981-
float distance_min = (float)p_render_data->scene_data->cam_transform.origin.distance_to(lod_support_min);
982-
float distance_max = (float)p_render_data->scene_data->cam_transform.origin.distance_to(lod_support_max);
981+
float distance_min = (float)p_render_data->scene_data->main_cam_transform.origin.distance_to(lod_support_min);
982+
float distance_max = (float)p_render_data->scene_data->main_cam_transform.origin.distance_to(lod_support_max);
983983

984984
if (distance_min * distance_max < 0.0) {
985985
//crossing plane
@@ -1388,7 +1388,6 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
13881388
p_render_data->shadows.clear();
13891389
p_render_data->directional_shadows.clear();
13901390

1391-
Plane camera_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin);
13921391
float lod_distance_multiplier = p_render_data->scene_data->cam_projection.get_lod_multiplier();
13931392
{
13941393
for (int i = 0; i < p_render_data->render_shadow_count; i++) {
@@ -1407,7 +1406,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
14071406
RENDER_TIMESTAMP("Render OmniLight Shadows");
14081407
// Cube shadows are rendered in their own way.
14091408
for (const int &index : p_render_data->cube_shadows) {
1410-
_render_shadow_pass(p_render_data->render_shadows[index].light, p_render_data->shadow_atlas, p_render_data->render_shadows[index].pass, p_render_data->render_shadows[index].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info, viewport_size, p_render_data->scene_data->cam_transform);
1409+
_render_shadow_pass(p_render_data->render_shadows[index].light, p_render_data->shadow_atlas, p_render_data->render_shadows[index].pass, p_render_data->render_shadows[index].instances, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info, viewport_size, p_render_data->scene_data->cam_transform);
14111410
}
14121411

14131412
if (p_render_data->directional_shadows.size()) {
@@ -1437,11 +1436,11 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
14371436

14381437
//render directional shadows
14391438
for (uint32_t i = 0; i < p_render_data->directional_shadows.size(); i++) {
1440-
_render_shadow_pass(p_render_data->render_shadows[p_render_data->directional_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->directional_shadows[i]].pass, p_render_data->render_shadows[p_render_data->directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == p_render_data->directional_shadows.size() - 1, false, p_render_data->render_info, viewport_size, p_render_data->scene_data->cam_transform);
1439+
_render_shadow_pass(p_render_data->render_shadows[p_render_data->directional_shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->directional_shadows[i]].pass, p_render_data->render_shadows[p_render_data->directional_shadows[i]].instances, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == p_render_data->directional_shadows.size() - 1, false, p_render_data->render_info, viewport_size, p_render_data->scene_data->cam_transform);
14411440
}
14421441
//render positional shadows
14431442
for (uint32_t i = 0; i < p_render_data->shadows.size(); i++) {
1444-
_render_shadow_pass(p_render_data->render_shadows[p_render_data->shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->shadows[i]].pass, p_render_data->render_shadows[p_render_data->shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == p_render_data->shadows.size() - 1, true, p_render_data->render_info, viewport_size, p_render_data->scene_data->cam_transform);
1443+
_render_shadow_pass(p_render_data->render_shadows[p_render_data->shadows[i]].light, p_render_data->shadow_atlas, p_render_data->render_shadows[p_render_data->shadows[i]].pass, p_render_data->render_shadows[p_render_data->shadows[i]].instances, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == p_render_data->shadows.size() - 1, true, p_render_data->render_info, viewport_size, p_render_data->scene_data->cam_transform);
14451444
}
14461445

14471446
_render_shadow_process();
@@ -2371,7 +2370,7 @@ void RenderForwardClustered::_render_buffers_debug_draw(const RenderDataRD *p_re
23712370
}
23722371
}
23732372

2374-
void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info, const Size2i &p_viewport_size, const Transform3D &p_main_cam_transform) {
2373+
void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info, const Size2i &p_viewport_size, const Transform3D &p_main_cam_transform) {
23752374
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
23762375

23772376
ERR_FAIL_COND(!light_storage->owns_light_instance(p_light));
@@ -2526,7 +2525,7 @@ void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas
25262525

25272526
if (render_cubemap) {
25282527
//rendering to cubemap
2529-
_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, reverse_cull_face, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info, p_viewport_size, p_main_cam_transform);
2528+
_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, reverse_cull_face, false, false, use_pancake, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info, p_viewport_size, p_main_cam_transform);
25302529
if (finalize_cubemap) {
25312530
_render_shadow_process();
25322531
_render_shadow_end();
@@ -2544,7 +2543,7 @@ void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas
25442543

25452544
} else {
25462545
//render shadow
2547-
_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, reverse_cull_face, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info, p_viewport_size, p_main_cam_transform);
2546+
_render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, reverse_cull_face, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info, p_viewport_size, p_main_cam_transform);
25482547
}
25492548
}
25502549

@@ -2557,7 +2556,7 @@ void RenderForwardClustered::_render_shadow_begin() {
25572556
scene_state.instance_data[RENDER_LIST_SECONDARY].clear();
25582557
}
25592558

2560-
void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_reverse_cull_face, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RenderingMethod::RenderInfo *p_render_info, const Size2i &p_viewport_size, const Transform3D &p_main_cam_transform) {
2559+
void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_reverse_cull_face, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RenderingMethod::RenderInfo *p_render_info, const Size2i &p_viewport_size, const Transform3D &p_main_cam_transform) {
25612560
uint32_t shadow_pass_index = scene_state.shadow_passes.size();
25622561

25632562
SceneState::ShadowPass shadow_pass;
@@ -2615,7 +2614,6 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
26152614
shadow_pass.pass_mode = pass_mode;
26162615

26172616
shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete
2618-
shadow_pass.camera_plane = p_camera_plane;
26192617
shadow_pass.screen_mesh_lod_threshold = scene_data.screen_mesh_lod_threshold;
26202618
shadow_pass.lod_distance_multiplier = scene_data.lod_distance_multiplier;
26212619

servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -347,7 +347,6 @@ class RenderForwardClustered : public RendererSceneRenderRD {
347347
PassMode pass_mode;
348348

349349
RID rp_uniform_set;
350-
Plane camera_plane;
351350
float lod_distance_multiplier;
352351
float screen_mesh_lod_threshold;
353352

@@ -594,9 +593,9 @@ class RenderForwardClustered : public RendererSceneRenderRD {
594593

595594
/* Render shadows */
596595

597-
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RenderingMethod::RenderInfo *p_render_info = nullptr, const Size2i &p_viewport_size = Size2i(1, 1), const Transform3D &p_main_cam_transform = Transform3D());
596+
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RenderingMethod::RenderInfo *p_render_info = nullptr, const Size2i &p_viewport_size = Size2i(1, 1), const Transform3D &p_main_cam_transform = Transform3D());
598597
void _render_shadow_begin();
599-
void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_reverse_cull_face, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr, const Size2i &p_viewport_size = Size2i(1, 1), const Transform3D &p_main_cam_transform = Transform3D());
598+
void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_reverse_cull_face, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RenderingMethod::RenderInfo *p_render_info = nullptr, const Size2i &p_viewport_size = Size2i(1, 1), const Transform3D &p_main_cam_transform = Transform3D());
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void _render_shadow_process();
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void _render_shadow_end();
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