@@ -188,12 +188,6 @@ Error GLTFDocument::_serialize(Ref<GLTFState> p_state) {
188188 return Error::FAILED;
189189 }
190190
191- /* STEP SERIALIZE ACCESSORS */
192- err = _encode_accessors (p_state);
193- if (err != OK) {
194- return Error::FAILED;
195- }
196-
197191 /* STEP SERIALIZE IMAGES */
198192 err = _serialize_images (p_state);
199193 if (err != OK) {
@@ -206,12 +200,6 @@ Error GLTFDocument::_serialize(Ref<GLTFState> p_state) {
206200 return Error::FAILED;
207201 }
208202
209- /* STEP SERIALIZE BUFFER VIEWS */
210- err = _encode_buffer_views (p_state);
211- if (err != OK) {
212- return Error::FAILED;
213- }
214-
215203 /* STEP SERIALIZE NODES */
216204 err = _serialize_nodes (p_state);
217205 if (err != OK) {
@@ -242,6 +230,18 @@ Error GLTFDocument::_serialize(Ref<GLTFState> p_state) {
242230 return Error::FAILED;
243231 }
244232
233+ /* STEP SERIALIZE ACCESSORS */
234+ err = _encode_accessors (p_state);
235+ if (err != OK) {
236+ return Error::FAILED;
237+ }
238+
239+ /* STEP SERIALIZE BUFFER VIEWS */
240+ err = _encode_buffer_views (p_state);
241+ if (err != OK) {
242+ return Error::FAILED;
243+ }
244+
245245 for (Ref<GLTFDocumentExtension> ext : document_extensions) {
246246 ERR_CONTINUE (ext.is_null ());
247247 err = ext->export_post (p_state);
@@ -6992,31 +6992,28 @@ Error GLTFDocument::_parse_asset_header(Ref<GLTFState> p_state) {
69926992Error GLTFDocument::_parse_gltf_state (Ref<GLTFState> p_state, const String &p_search_path) {
69936993 Error err;
69946994
6995- /* PARSE EXTENSIONS */
6996- err = _parse_gltf_extensions (p_state);
6997- ERR_FAIL_COND_V (err != OK, ERR_PARSE_ERROR);
6998-
6999- /* PARSE SCENE */
7000- err = _parse_scenes (p_state);
7001- ERR_FAIL_COND_V (err != OK, ERR_PARSE_ERROR);
7002-
7003- /* PARSE NODES */
7004- err = _parse_nodes (p_state);
7005- ERR_FAIL_COND_V (err != OK, ERR_PARSE_ERROR);
7006-
70076995 /* PARSE BUFFERS */
70086996 err = _parse_buffers (p_state, p_search_path);
7009-
70106997 ERR_FAIL_COND_V (err != OK, ERR_PARSE_ERROR);
70116998
70126999 /* PARSE BUFFER VIEWS */
70137000 err = _parse_buffer_views (p_state);
7014-
70157001 ERR_FAIL_COND_V (err != OK, ERR_PARSE_ERROR);
70167002
70177003 /* PARSE ACCESSORS */
70187004 err = _parse_accessors (p_state);
7005+ ERR_FAIL_COND_V (err != OK, ERR_PARSE_ERROR);
7006+
7007+ /* PARSE EXTENSIONS */
7008+ err = _parse_gltf_extensions (p_state);
7009+ ERR_FAIL_COND_V (err != OK, ERR_PARSE_ERROR);
70197010
7011+ /* PARSE SCENE */
7012+ err = _parse_scenes (p_state);
7013+ ERR_FAIL_COND_V (err != OK, ERR_PARSE_ERROR);
7014+
7015+ /* PARSE NODES */
7016+ err = _parse_nodes (p_state);
70207017 ERR_FAIL_COND_V (err != OK, ERR_PARSE_ERROR);
70217018
70227019 if (!p_state->discard_meshes_and_materials ) {
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