@@ -70,21 +70,28 @@ enum SceneUniformLocation {
7070 SCENE_GLOBALS_UNIFORM_LOCATION,
7171 SCENE_DATA_UNIFORM_LOCATION,
7272 SCENE_MATERIAL_UNIFORM_LOCATION,
73- SCENE_EMPTY , // Unused, put here to avoid conflicts with SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION.
73+ SCENE_EMPTY1 , // Unused, put here to avoid conflicts with SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION.
7474 SCENE_OMNILIGHT_UNIFORM_LOCATION,
7575 SCENE_SPOTLIGHT_UNIFORM_LOCATION,
7676 SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION,
7777 SCENE_MULTIVIEW_UNIFORM_LOCATION,
7878 SCENE_POSITIONAL_SHADOW_UNIFORM_LOCATION,
7979 SCENE_DIRECTIONAL_SHADOW_UNIFORM_LOCATION,
80+ SCENE_EMPTY2, // Unused, put here to avoid conflicts with SKY_MULTIVIEW_UNIFORM_LOCATION.
8081};
8182
8283enum SkyUniformLocation {
8384 SKY_TONEMAP_UNIFORM_LOCATION,
8485 SKY_GLOBALS_UNIFORM_LOCATION,
85- SKY_EMPTY , // Unused, put here to avoid conflicts with SCENE_DATA_UNIFORM_LOCATION.
86+ SKY_EMPTY1 , // Unused, put here to avoid conflicts with SCENE_DATA_UNIFORM_LOCATION.
8687 SKY_MATERIAL_UNIFORM_LOCATION,
8788 SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION,
89+ SKY_EMPTY2, // Unused, put here to avoid conflicts with SCENE_OMNILIGHT_UNIFORM_LOCATION.
90+ SKY_EMPTY3, // Unused, put here to avoid conflicts with SCENE_SPOTLIGHT_UNIFORM_LOCATION.
91+ SKY_EMPTY4, // Unused, put here to avoid conflicts with SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION.
92+ SKY_EMPTY5, // Unused, put here to avoid conflicts with SCENE_MULTIVIEW_UNIFORM_LOCATION.
93+ SKY_EMPTY6, // Unused, put here to avoid conflicts with SCENE_POSITIONAL_SHADOW_UNIFORM_LOCATION.
94+ SKY_EMPTY7, // Unused, put here to avoid conflicts with SCENE_DIRECTIONAL_SHADOW_UNIFORM_LOCATION.
8895 SKY_MULTIVIEW_UNIFORM_LOCATION,
8996};
9097
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