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// Print it as a warning (instead of verbose) because in the rare chance this lesser-used code path
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// causes bugs, we get an inkling of what's going on (i.e. in order to repro bugs locally).
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WARN_PRINT("D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback.");
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print_verbose("D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback.");
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