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The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box.
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[b]Note:[/b] Setting this property updates [member visible_ratio] accordingly.
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[b]Note:[/b] Characters are counted as Unicode codepoints. A single visible grapheme may contain multiple codepoints (e.g. certain emoji use three codepoints). A single codepoint may contain two UTF-16 characters, which are used in C# strings.
The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box.
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[b]Note:[/b] Setting this property updates [member visible_ratio] accordingly.
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[b]Note:[/b] Characters are counted as Unicode codepoints. A single visible grapheme may contain multiple codepoints (e.g. certain emoji use three codepoints). A single codepoint may contain two UTF-16 characters, which are used in C# strings.
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