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Adds a control to the bottom panel (together with Output, Debug, Animation, etc.). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
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Adds a control to the bottom panel (together with Output, Debug, Animation, etc.). Returns a reference to a button that is outside the scene tree. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
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Optionally, you can specify a shortcut parameter. When pressed, this shortcut will toggle the bottom panel's visibility. See the default editor bottom panel shortcuts in the Editor Settings for inspiration. Per convention, they all use [kbd]Alt[/kbd] modifier.
Copy file name to clipboardExpand all lines: editor/editor_log.h
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@@ -143,9 +143,6 @@ class EditorLog : public HBoxContainer {
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// Reusable RichTextLabel for BBCode parsing during search
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RichTextLabel *bbcode_parser = nullptr;
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// Reference to the "Output" button on the toolbar so we can update its icon when warnings or errors are encountered.
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Button *tool_button = nullptr;
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bool is_loading_state = false; // Used to disable saving requests while loading (some signals from buttons will try to trigger a save, which happens during loading).
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Timer *save_state_timer = nullptr;
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@@ -169,6 +166,7 @@ class EditorLog : public HBoxContainer {
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