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[b]Note:[/b] This flag has no effect if [method is_window_transparency_available] returns [code]false[/code].
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[b]Note:[/b] Transparency support is implemented on Android, Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
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[b]Note:[/b] Transparency support is implemented on Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
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[b]Note:[/b] Transparency support is implemented on Android, but can only be enabled via [member ProjectSettings.display/window/per_pixel_transparency/allowed]. This flag has no effect on Android.
Copy file name to clipboardExpand all lines: doc/classes/ProjectSettings.xml
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If [code]true[/code], enables a window manager hint that the main window background [i]can[/i] be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling [member rendering/viewport/transparent_background].
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[b]Note:[/b] To use a transparent splash screen, set [member application/boot_splash/bg_color] to [code]Color(0, 0, 0, 0)[/code].
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[b]Note:[/b] This setting has no effect if [member display/window/per_pixel_transparency/allowed] is set to [code]false[/code].
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[b]Note:[/b] This setting has no effect on Android as transparency is controlled only via [member display/window/per_pixel_transparency/allowed].
Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_width], [member display/window/size/window_width_override] and [member display/window/size/window_height_override].
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