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| 1 | +/**************************************************************************/ |
| 2 | +/* editor_plugin_list.cpp */ |
| 3 | +/**************************************************************************/ |
| 4 | +/* This file is part of: */ |
| 5 | +/* GODOT ENGINE */ |
| 6 | +/* https://godotengine.org */ |
| 7 | +/**************************************************************************/ |
| 8 | +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | +/* */ |
| 11 | +/* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | +/* a copy of this software and associated documentation files (the */ |
| 13 | +/* "Software"), to deal in the Software without restriction, including */ |
| 14 | +/* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | +/* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | +/* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | +/* the following conditions: */ |
| 18 | +/* */ |
| 19 | +/* The above copyright notice and this permission notice shall be */ |
| 20 | +/* included in all copies or substantial portions of the Software. */ |
| 21 | +/* */ |
| 22 | +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | +/**************************************************************************/ |
| 30 | + |
| 31 | +#include "editor_plugin_list.h" |
| 32 | + |
| 33 | +bool EditorPluginList::forward_gui_input(const Ref<InputEvent> &p_event) const { |
| 34 | + bool discard = false; |
| 35 | + |
| 36 | + for (EditorPlugin *plugin : plugins_list) { |
| 37 | + if (plugin->forward_canvas_gui_input(p_event)) { |
| 38 | + discard = true; |
| 39 | + } |
| 40 | + } |
| 41 | + |
| 42 | + return discard; |
| 43 | +} |
| 44 | + |
| 45 | +EditorPlugin::AfterGUIInput EditorPluginList::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event, bool p_serve_when_force_input_enabled) const { |
| 46 | + EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS; |
| 47 | + |
| 48 | + for (EditorPlugin *plugin : plugins_list) { |
| 49 | + if (!p_serve_when_force_input_enabled && plugin->is_input_event_forwarding_always_enabled()) { |
| 50 | + continue; |
| 51 | + } |
| 52 | + |
| 53 | + EditorPlugin::AfterGUIInput current_after = plugin->forward_3d_gui_input(p_camera, p_event); |
| 54 | + if (current_after == EditorPlugin::AFTER_GUI_INPUT_STOP) { |
| 55 | + after = EditorPlugin::AFTER_GUI_INPUT_STOP; |
| 56 | + } |
| 57 | + if (after != EditorPlugin::AFTER_GUI_INPUT_STOP && current_after == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { |
| 58 | + after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM; |
| 59 | + } |
| 60 | + } |
| 61 | + |
| 62 | + return after; |
| 63 | +} |
| 64 | + |
| 65 | +void EditorPluginList::forward_canvas_draw_over_viewport(Control *p_overlay) const { |
| 66 | + for (EditorPlugin *plugin : plugins_list) { |
| 67 | + plugin->forward_canvas_draw_over_viewport(p_overlay); |
| 68 | + } |
| 69 | +} |
| 70 | + |
| 71 | +void EditorPluginList::forward_canvas_force_draw_over_viewport(Control *p_overlay) const { |
| 72 | + for (EditorPlugin *plugin : plugins_list) { |
| 73 | + plugin->forward_canvas_force_draw_over_viewport(p_overlay); |
| 74 | + } |
| 75 | +} |
| 76 | + |
| 77 | +void EditorPluginList::forward_3d_draw_over_viewport(Control *p_overlay) const { |
| 78 | + for (EditorPlugin *plugin : plugins_list) { |
| 79 | + plugin->forward_3d_draw_over_viewport(p_overlay); |
| 80 | + } |
| 81 | +} |
| 82 | + |
| 83 | +void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) const { |
| 84 | + for (EditorPlugin *plugin : plugins_list) { |
| 85 | + plugin->forward_3d_force_draw_over_viewport(p_overlay); |
| 86 | + } |
| 87 | +} |
| 88 | + |
| 89 | +void EditorPluginList::add_plugin(EditorPlugin *p_plugin) { |
| 90 | + ERR_FAIL_COND(plugins_list.has(p_plugin)); |
| 91 | + plugins_list.push_back(p_plugin); |
| 92 | +} |
| 93 | + |
| 94 | +void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) { |
| 95 | + plugins_list.erase(p_plugin); |
| 96 | +} |
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