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| 1 | +/**************************************************************************/ |
| 2 | +/* godot_instance.cpp */ |
| 3 | +/**************************************************************************/ |
| 4 | +/* This file is part of: */ |
| 5 | +/* GODOT ENGINE */ |
| 6 | +/* https://godotengine.org */ |
| 7 | +/**************************************************************************/ |
| 8 | +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | +/* */ |
| 11 | +/* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | +/* a copy of this software and associated documentation files (the */ |
| 13 | +/* "Software"), to deal in the Software without restriction, including */ |
| 14 | +/* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | +/* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | +/* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | +/* the following conditions: */ |
| 18 | +/* */ |
| 19 | +/* The above copyright notice and this permission notice shall be */ |
| 20 | +/* included in all copies or substantial portions of the Software. */ |
| 21 | +/* */ |
| 22 | +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | +/**************************************************************************/ |
| 30 | + |
| 31 | +#include "godot_instance.h" |
| 32 | + |
| 33 | +#include "core/extension/gdextension_manager.h" |
| 34 | +#include "core/os/main_loop.h" |
| 35 | +#include "main/main.h" |
| 36 | +#include "servers/display/display_server.h" |
| 37 | + |
| 38 | +void GodotInstance::_bind_methods() { |
| 39 | + ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start); |
| 40 | + ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started); |
| 41 | + ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration); |
| 42 | + ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in); |
| 43 | + ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out); |
| 44 | + ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause); |
| 45 | + ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume); |
| 46 | +} |
| 47 | + |
| 48 | +GodotInstance::GodotInstance() { |
| 49 | +} |
| 50 | + |
| 51 | +GodotInstance::~GodotInstance() { |
| 52 | +} |
| 53 | + |
| 54 | +bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) { |
| 55 | + print_verbose("Godot Instance initialization"); |
| 56 | + GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton(); |
| 57 | + GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func); |
| 58 | + GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr); |
| 59 | + return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK; |
| 60 | +} |
| 61 | + |
| 62 | +bool GodotInstance::start() { |
| 63 | + print_verbose("GodotInstance::start()"); |
| 64 | + Error err = Main::setup2(); |
| 65 | + if (err != OK) { |
| 66 | + return false; |
| 67 | + } |
| 68 | + started = Main::start() == EXIT_SUCCESS; |
| 69 | + if (started) { |
| 70 | + OS::get_singleton()->get_main_loop()->initialize(); |
| 71 | + } |
| 72 | + return started; |
| 73 | +} |
| 74 | + |
| 75 | +bool GodotInstance::is_started() { |
| 76 | + return started; |
| 77 | +} |
| 78 | + |
| 79 | +bool GodotInstance::iteration() { |
| 80 | + DisplayServer::get_singleton()->process_events(); |
| 81 | + return Main::iteration(); |
| 82 | +} |
| 83 | + |
| 84 | +void GodotInstance::stop() { |
| 85 | + print_verbose("GodotInstance::stop()"); |
| 86 | + if (started) { |
| 87 | + OS::get_singleton()->get_main_loop()->finalize(); |
| 88 | + } |
| 89 | + started = false; |
| 90 | +} |
| 91 | + |
| 92 | +void GodotInstance::focus_out() { |
| 93 | + print_verbose("GodotInstance::focus_out()"); |
| 94 | + if (started) { |
| 95 | + if (OS::get_singleton()->get_main_loop()) { |
| 96 | + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); |
| 97 | + } |
| 98 | + } |
| 99 | +} |
| 100 | + |
| 101 | +void GodotInstance::focus_in() { |
| 102 | + print_verbose("GodotInstance::focus_in()"); |
| 103 | + if (started) { |
| 104 | + if (OS::get_singleton()->get_main_loop()) { |
| 105 | + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); |
| 106 | + } |
| 107 | + } |
| 108 | +} |
| 109 | + |
| 110 | +void GodotInstance::pause() { |
| 111 | + print_verbose("GodotInstance::pause()"); |
| 112 | + if (started) { |
| 113 | + if (OS::get_singleton()->get_main_loop()) { |
| 114 | + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED); |
| 115 | + } |
| 116 | + } |
| 117 | +} |
| 118 | + |
| 119 | +void GodotInstance::resume() { |
| 120 | + print_verbose("GodotInstance::resume()"); |
| 121 | + if (started) { |
| 122 | + if (OS::get_singleton()->get_main_loop()) { |
| 123 | + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED); |
| 124 | + } |
| 125 | + } |
| 126 | +} |
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