Skip to content

Commit 843e869

Browse files
committed
Merge pull request #108285 from timothyqiu/network-mode
Clarify that Network Mode is not mandatory for plugins
2 parents 6118bc2 + 2b31230 commit 843e869

File tree

1 file changed

+1
-0
lines changed

1 file changed

+1
-0
lines changed

doc/classes/EditorSettings.xml

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1156,6 +1156,7 @@
11561156
</member>
11571157
<member name="network/connection/network_mode" type="int" setter="" getter="">
11581158
Determines whether online features are enabled in the editor, such as the Asset Library or update checks. Disabling these online features helps alleviate privacy concerns by preventing the editor from making HTTP requests to the Godot website or third-party platforms hosting assets from the Asset Library.
1159+
Editor plugins and tool scripts are recommended to follow this setting. However, Godot can't prevent them from violating this rule.
11591160
</member>
11601161
<member name="network/debug/remote_host" type="String" setter="" getter="">
11611162
The address to listen to when starting the remote debugger. This can be set to this device's local IP address to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]).

0 commit comments

Comments
 (0)