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const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
if (FileAccess::exists(old_cwd.path_join(exec_basename + ".pck"))) {
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error_msg += "\"" + exec_basename + ".pck\" was found in the current working directory. To be able to load a project from the CWD, use the `disable_path_overrides=no` SCons option when compiling Godot.\n";
error_msg += "\"project.godot\" was found in the current working directory. To be able to load a project from the CWD, use the `disable_path_overrides=no` SCons option when compiling Godot.\n";
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} else {
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error_msg += "If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
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}
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#else
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error_msg += "If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
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