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Tweak the enum visual order for Sort Scripts By editor setting
None is now displayed first to match the typical pattern where the "simplest"/least advanced option is first (even if it's not the default). This is a purely visual change and doesn't affect the underlying enum or existing settings.
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editor/settings/editor_settings.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -815,7 +815,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("text_editor/script_list/script_temperature_history_size", 15);
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_initial_set("text_editor/script_list/highlight_scene_scripts", true);
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_initial_set("text_editor/script_list/group_help_pages", true);
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/script_list/sort_scripts_by", 0, "Name,Path,None");
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/script_list/sort_scripts_by", 0, "None:2,Name:0,Path:1");
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/script_list/list_script_names_as", 0, "Name,Parent Directory And Name,Full Path");
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "text_editor/external/exec_path", "", "");
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_PLACEHOLDER_TEXT, "text_editor/external/exec_flags", "{file}", "Call flags with placeholders: {project}, {file}, {col}, {line}.");

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