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Copy file name to clipboardExpand all lines: doc/classes/DisplayServer.xml
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Display server supports [url=https://en.wikipedia.org/wiki/Input_method]Input Method Editor[/url], which is commonly used for inputting Chinese/Japanese/Korean text. This is handled by the operating system, rather than by Godot. [b]Windows, macOS, Linux (X11)[/b]
Display server supports windows can use per-pixel transparency to make windows behind them partially or fully visible. [b]Windows, macOS, Linux (X11/Wayland)[/b]
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Display server supports windows can use per-pixel transparency to make windows behind them partially or fully visible. [b]Windows, macOS, Linux (X11/Wayland), Android[/b]
Display server supports querying the operating system's display scale factor. This allows automatically detecting the hiDPI display [i]reliably[/i], instead of guessing based on the screen resolution and the display's reported DPI (which might be unreliable due to broken monitor EDID). [b]Windows, Linux (Wayland), macOS[/b]
[b]Note:[/b] This flag has no effect if [method is_window_transparency_available] returns [code]false[/code].
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[b]Note:[/b] Transparency support is implemented on Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
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[b]Note:[/b] Transparency support is implemented on Android, Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
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