@@ -3201,6 +3201,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
32013201 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " fragcoord" , " FRAGCOORD" },
32023202 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, " normal_texture" , " NORMAL_TEXTURE" },
32033203 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, " point_coord" , " POINT_COORD" },
3204+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " region_rect" , " REGION_RECT" },
32043205 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, " screen_pixel_size" , " SCREEN_PIXEL_SIZE" },
32053206 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, " screen_uv" , " SCREEN_UV" },
32063207 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " specular_shininess" , " SPECULAR_SHININESS" },
@@ -3372,6 +3373,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
33723373 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " color" , " vec4(1.0)" },
33733374 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " fragcoord" , " FRAGCOORD" },
33743375 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " normal" , " vec3(0.0, 0.0, 1.0)" },
3376+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " region_rect" , " REGION_RECT" },
33753377 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, " screen_uv" , " SCREEN_UV" },
33763378 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " tangent" , " vec3(0.0, 1.0, 0.0)" },
33773379 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, " time" , " TIME" },
@@ -3399,6 +3401,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
33993401
34003402 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " color" , " vec4(1.0)" },
34013403 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " fragcoord" , " FRAGCOORD" },
3404+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " region_rect" , " REGION_RECT" },
34023405 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, " screen_uv" , " UV" },
34033406 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, " time" , " TIME" },
34043407 { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, " uv" , " UV" },
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