@@ -3716,7 +3716,7 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
37163716 if (unlikely (frame_heap_walkers.resources ->get_free_handles () < num_resource_descs)) {
37173717 if (!frames[frame_idx].desc_heaps_exhausted_reported .resources ) {
37183718 frames[frame_idx].desc_heaps_exhausted_reported .resources = true ;
3719- ERR_FAIL_MSG (" Cannot bind uniform set because there's no enough room in current frame's RESOURCES descriptor heap.\n "
3719+ ERR_FAIL_MSG (" Cannot bind uniform set because there's not enough room in the current frame's RESOURCES descriptor heap.\n "
37203720 " Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting." );
37213721 } else {
37223722 return ;
@@ -3771,7 +3771,7 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
37713771 if (unlikely (frame_heap_walkers.samplers ->get_free_handles () < num_sampler_descs)) {
37723772 if (!frames[frame_idx].desc_heaps_exhausted_reported .samplers ) {
37733773 frames[frame_idx].desc_heaps_exhausted_reported .samplers = true ;
3774- ERR_FAIL_MSG (" Cannot bind uniform set because there's no enough room in current frame's SAMPLERS descriptors heap.\n "
3774+ ERR_FAIL_MSG (" Cannot bind uniform set because there's not enough room in the current frame's SAMPLERS descriptors heap.\n "
37753775 " Please increase the value of the rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame project setting." );
37763776 } else {
37773777 return ;
@@ -3846,7 +3846,7 @@ void RenderingDeviceDriverD3D12::command_clear_buffer(CommandBufferID p_cmd_buff
38463846 if (!frames[frame_idx].desc_heaps_exhausted_reported .resources ) {
38473847 frames[frame_idx].desc_heaps_exhausted_reported .resources = true ;
38483848 ERR_FAIL_MSG (
3849- " Cannot clear buffer because there's no enough room in current frame's RESOURCE descriptors heap.\n "
3849+ " Cannot clear buffer because there's not enough room in the current frame's RESOURCE descriptors heap.\n "
38503850 " Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting." );
38513851 } else {
38523852 return ;
@@ -3856,7 +3856,7 @@ void RenderingDeviceDriverD3D12::command_clear_buffer(CommandBufferID p_cmd_buff
38563856 if (!frames[frame_idx].desc_heaps_exhausted_reported .aux ) {
38573857 frames[frame_idx].desc_heaps_exhausted_reported .aux = true ;
38583858 ERR_FAIL_MSG (
3859- " Cannot clear buffer because there's no enough room in current frame's AUX descriptors heap.\n "
3859+ " Cannot clear buffer because there's not enough room in the current frame's AUX descriptors heap.\n "
38603860 " Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting." );
38613861 } else {
38623862 return ;
@@ -4001,7 +4001,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
40014001 if (!frames[frame_idx].desc_heaps_exhausted_reported .rtv ) {
40024002 frames[frame_idx].desc_heaps_exhausted_reported .rtv = true ;
40034003 ERR_FAIL_MSG (
4004- " Cannot clear texture because there's no enough room in current frame's RENDER TARGET descriptors heap.\n "
4004+ " Cannot clear texture because there's not enough room in the current frame's RENDER TARGET descriptors heap.\n "
40054005 " Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting." );
40064006 } else {
40074007 return ;
@@ -4036,7 +4036,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
40364036 if (!frames[frame_idx].desc_heaps_exhausted_reported .resources ) {
40374037 frames[frame_idx].desc_heaps_exhausted_reported .resources = true ;
40384038 ERR_FAIL_MSG (
4039- " Cannot clear texture because there's no enough room in current frame's RESOURCE descriptors heap.\n "
4039+ " Cannot clear texture because there's not enough room in the current frame's RESOURCE descriptors heap.\n "
40404040 " Please increase the value of the rendering/rendering_device/d3d12/max_resource_descriptors_per_frame project setting." );
40414041 } else {
40424042 return ;
@@ -4046,7 +4046,7 @@ void RenderingDeviceDriverD3D12::command_clear_color_texture(CommandBufferID p_c
40464046 if (!frames[frame_idx].desc_heaps_exhausted_reported .aux ) {
40474047 frames[frame_idx].desc_heaps_exhausted_reported .aux = true ;
40484048 ERR_FAIL_MSG (
4049- " Cannot clear texture because there's no enough room in current frame's AUX descriptors heap.\n "
4049+ " Cannot clear texture because there's not enough room in the current frame's AUX descriptors heap.\n "
40504050 " Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting." );
40514051 } else {
40524052 return ;
@@ -4540,7 +4540,7 @@ void RenderingDeviceDriverD3D12::command_next_render_subpass(CommandBufferID p_c
45404540 if (frames[frame_idx].desc_heap_walkers .rtv .is_at_eof ()) {
45414541 if (!frames[frame_idx].desc_heaps_exhausted_reported .rtv ) {
45424542 frames[frame_idx].desc_heaps_exhausted_reported .rtv = true ;
4543- ERR_FAIL_MSG (" Cannot begin subpass because there's no enough room in current frame's RENDER TARGET descriptors heap.\n "
4543+ ERR_FAIL_MSG (" Cannot begin subpass because there's not enough room in the current frame's RENDER TARGET descriptors heap.\n "
45444544 " Please increase the value of the rendering/rendering_device/d3d12/max_misc_descriptors_per_frame project setting." );
45454545 } else {
45464546 return ;
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