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52 | 52 | #include "editor/property_selector.h" |
53 | 53 | #include "editor/themes/editor_scale.h" |
54 | 54 | #include "main/main.h" |
| 55 | +#include "plugins/editor_preview_plugins.h" |
| 56 | +#include "scene/3d/light_3d.h" |
| 57 | +#include "scene/3d/mesh_instance_3d.h" |
55 | 58 | #include "scene/gui/box_container.h" |
56 | 59 | #include "scene/gui/control.h" |
57 | 60 | #include "scene/main/window.h" |
@@ -100,6 +103,27 @@ EditorUndoRedoManager *EditorInterface::get_editor_undo_redo() const { |
100 | 103 | return EditorUndoRedoManager::get_singleton(); |
101 | 104 | } |
102 | 105 |
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| 106 | +AABB EditorInterface::_calculate_aabb_for_scene(Node *p_node, AABB &p_scene_aabb) { |
| 107 | + MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node); |
| 108 | + if (mesh_node && mesh_node->get_mesh().is_valid()) { |
| 109 | + Transform3D accum_xform; |
| 110 | + Node3D *base = mesh_node; |
| 111 | + while (base) { |
| 112 | + accum_xform = base->get_transform() * accum_xform; |
| 113 | + base = Object::cast_to<Node3D>(base->get_parent()); |
| 114 | + } |
| 115 | + |
| 116 | + AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb()); |
| 117 | + p_scene_aabb.merge_with(aabb); |
| 118 | + } |
| 119 | + |
| 120 | + for (int i = 0; i < p_node->get_child_count(); i++) { |
| 121 | + p_scene_aabb = _calculate_aabb_for_scene(p_node->get_child(i), p_scene_aabb); |
| 122 | + } |
| 123 | + |
| 124 | + return p_scene_aabb; |
| 125 | +} |
| 126 | + |
103 | 127 | TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) { |
104 | 128 | Vector<Ref<Mesh>> meshes; |
105 | 129 |
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@@ -205,6 +229,137 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh |
205 | 229 | return textures; |
206 | 230 | } |
207 | 231 |
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| 232 | +void EditorInterface::make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size) { |
| 233 | + ERR_FAIL_NULL_MSG(p_scene, "The provided scene is null."); |
| 234 | + ERR_FAIL_COND_MSG(p_scene->is_inside_tree(), "The scene must not be inside the tree."); |
| 235 | + ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be called from the editor."); |
| 236 | + ERR_FAIL_NULL_MSG(EditorNode::get_singleton(), "EditorNode doesn't exist."); |
| 237 | + |
| 238 | + SubViewport *sub_viewport_node = memnew(SubViewport); |
| 239 | + AABB scene_aabb; |
| 240 | + scene_aabb = _calculate_aabb_for_scene(p_scene, scene_aabb); |
| 241 | + |
| 242 | + sub_viewport_node->set_update_mode(SubViewport::UPDATE_ALWAYS); |
| 243 | + sub_viewport_node->set_size(Vector2i(p_preview_size, p_preview_size)); |
| 244 | + sub_viewport_node->set_transparent_background(false); |
| 245 | + Ref<World3D> world; |
| 246 | + world.instantiate(); |
| 247 | + sub_viewport_node->set_world_3d(world); |
| 248 | + |
| 249 | + EditorNode::get_singleton()->add_child(sub_viewport_node); |
| 250 | + Ref<Environment> env; |
| 251 | + env.instantiate(); |
| 252 | + env->set_background(Environment::BG_CLEAR_COLOR); |
| 253 | + |
| 254 | + Ref<CameraAttributesPractical> camera_attributes; |
| 255 | + camera_attributes.instantiate(); |
| 256 | + |
| 257 | + Node3D *root = memnew(Node3D); |
| 258 | + root->set_name("Root"); |
| 259 | + sub_viewport_node->add_child(root); |
| 260 | + |
| 261 | + Camera3D *camera = memnew(Camera3D); |
| 262 | + camera->set_environment(env); |
| 263 | + camera->set_attributes(camera_attributes); |
| 264 | + camera->set_name("Camera3D"); |
| 265 | + root->add_child(camera); |
| 266 | + camera->set_current(true); |
| 267 | + |
| 268 | + camera->set_position(Vector3(0.0, 0.0, 3.0)); |
| 269 | + |
| 270 | + DirectionalLight3D *light = memnew(DirectionalLight3D); |
| 271 | + light->set_name("Light"); |
| 272 | + DirectionalLight3D *light2 = memnew(DirectionalLight3D); |
| 273 | + light2->set_name("Light2"); |
| 274 | + light2->set_color(Color(0.7, 0.7, 0.7, 1.0)); |
| 275 | + |
| 276 | + root->add_child(light); |
| 277 | + root->add_child(light2); |
| 278 | + |
| 279 | + sub_viewport_node->add_child(p_scene); |
| 280 | + |
| 281 | + // Calculate the camera and lighting position based on the size of the scene. |
| 282 | + Vector3 center = scene_aabb.get_center(); |
| 283 | + float camera_size = scene_aabb.get_longest_axis_size(); |
| 284 | + |
| 285 | + const float cam_rot_x = -Math::PI / 4; |
| 286 | + const float cam_rot_y = -Math::PI / 4; |
| 287 | + |
| 288 | + camera->set_orthogonal(camera_size * 2.0, 0.0001, camera_size * 2.0); |
| 289 | + |
| 290 | + Transform3D xf; |
| 291 | + xf.basis = Basis(Vector3(0, 1, 0), cam_rot_y) * Basis(Vector3(1, 0, 0), cam_rot_x); |
| 292 | + xf.origin = center; |
| 293 | + xf.translate_local(0, 0, camera_size); |
| 294 | + |
| 295 | + camera->set_transform(xf); |
| 296 | + |
| 297 | + Transform3D xform; |
| 298 | + xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math::PI / 6); |
| 299 | + xform.basis = Basis().rotated(Vector3(1, 0, 0), Math::PI / 6) * xform.basis; |
| 300 | + |
| 301 | + light->set_transform(xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0))); |
| 302 | + light2->set_transform(xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0))); |
| 303 | + |
| 304 | + // Update the renderer to get the screenshot. |
| 305 | + DisplayServer::get_singleton()->process_events(); |
| 306 | + Main::iteration(); |
| 307 | + Main::iteration(); |
| 308 | + |
| 309 | + // Get the texture. |
| 310 | + Ref<Texture2D> texture = sub_viewport_node->get_texture(); |
| 311 | + ERR_FAIL_COND_MSG(texture.is_null(), "Failed to get texture from sub_viewport_node."); |
| 312 | + |
| 313 | + // Remove the initial scene node. |
| 314 | + sub_viewport_node->remove_child(p_scene); |
| 315 | + |
| 316 | + // Cleanup the viewport. |
| 317 | + if (sub_viewport_node) { |
| 318 | + if (sub_viewport_node->get_parent()) { |
| 319 | + sub_viewport_node->get_parent()->remove_child(sub_viewport_node); |
| 320 | + } |
| 321 | + sub_viewport_node->queue_free(); |
| 322 | + sub_viewport_node = nullptr; |
| 323 | + } |
| 324 | + |
| 325 | + // Now generate the cache image. |
| 326 | + Ref<Image> img = texture->get_image(); |
| 327 | + if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) { |
| 328 | + img = img->duplicate(); |
| 329 | + |
| 330 | + int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size"); |
| 331 | + preview_size *= EDSCALE; |
| 332 | + |
| 333 | + int vp_size = MIN(img->get_width(), img->get_height()); |
| 334 | + int x = (img->get_width() - vp_size) / 2; |
| 335 | + int y = (img->get_height() - vp_size) / 2; |
| 336 | + |
| 337 | + if (vp_size < preview_size) { |
| 338 | + img->crop_from_point(x, y, vp_size, vp_size); |
| 339 | + } else { |
| 340 | + int ratio = vp_size / preview_size; |
| 341 | + int size = preview_size * MAX(1, ratio / 2); |
| 342 | + |
| 343 | + x = (img->get_width() - size) / 2; |
| 344 | + y = (img->get_height() - size) / 2; |
| 345 | + |
| 346 | + img->crop_from_point(x, y, size, size); |
| 347 | + img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS); |
| 348 | + } |
| 349 | + img->convert(Image::FORMAT_RGB8); |
| 350 | + |
| 351 | + String temp_path = EditorPaths::get_singleton()->get_cache_dir(); |
| 352 | + String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text(); |
| 353 | + cache_base = temp_path.path_join("resthumb-" + cache_base); |
| 354 | + |
| 355 | + post_process_preview(img); |
| 356 | + img->save_png(cache_base + ".png"); |
| 357 | + } |
| 358 | + |
| 359 | + EditorResourcePreview::get_singleton()->check_for_invalidation(p_path); |
| 360 | + EditorFileSystem::get_singleton()->emit_signal(SNAME("filesystem_changed")); |
| 361 | +} |
| 362 | + |
208 | 363 | void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) { |
209 | 364 | EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true); |
210 | 365 | } |
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