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Copy file name to clipboardExpand all lines: doc/classes/PhysicsShapeQueryParameters3D.xml
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The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
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[codeblocks]
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[gdscript]
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var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
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var shape_rid = PhysicsServer3D.sphere_shape_create()
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