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When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when the [code]@static_unload[/code] annotation is used in a script without any static variables.
Copy file name to clipboardExpand all lines: modules/gdscript/gdscript_warning.h
+4-2Lines changed: 4 additions & 2 deletions
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@@ -82,7 +82,6 @@ class GDScriptWarning {
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ENUM_VARIABLE_WITHOUT_DEFAULT, // A variable with an enum type does not have a default value. The default will be set to `0` instead of the first enum value.
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EMPTY_FILE, // A script file is empty.
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DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced.
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RENAMED_IN_GODOT_4_HINT, // A variable or function that could not be found has been renamed in Godot 4.
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CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e").
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CONFUSABLE_LOCAL_DECLARATION, // The parent block declares an identifier with the same name below.
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CONFUSABLE_LOCAL_USAGE, // The identifier will be shadowed below in the block.
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