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i18n: Sync translations with Weblate
(cherry picked from commit d488e96)
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doc/classes/Array.xml

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@
3232

3333
// This typed array can only contain integers.
3434
// Attempting to add any other type will result in an error.
35-
Godot.Collections.Array>int< typedArray = [1, 2, 3];
35+
Godot.Collections.Array<int> typedArray = [1, 2, 3];
3636
[/csharp]
3737
[/codeblocks]
3838
[b]Note:[/b] Arrays are always passed by [b]reference[/b]. To get a copy of an array that can be modified independently of the original array, use [method duplicate].

doc/translations/de.po

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@@ -15455,9 +15455,6 @@ msgstr "3D-Text"
1545515455
msgid "Threshold at which the alpha scissor will discard values."
1545615456
msgstr "Schwellwert, ab der die Alpha-Schere Werte verwerfen wird."
1545715457

15458-
msgid "The light will affect objects in the selected layers."
15459-
msgstr "Das Licht wirkt sich auf Objekte in den ausgewählten Ebenen aus."
15460-
1546115458
msgid "Using Lightmap global illumination"
1546215459
msgstr "Verwenden der globalen Lightmap-Beleuchtung"
1546315460

doc/translations/es.po

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doc/translations/fr.po

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doc/translations/ga.po

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@@ -20878,43 +20878,6 @@ msgstr ""
2087820878
"[code]bréagach[/code]. Úsáidtear an [comhalta up_direction] agus [comhalta "
2087920879
"floor_max_angle] chun a chinneadh an bhfuil dromchla \"balla\" nó nach bhfuil."
2088020880

20881-
msgid ""
20882-
"Moves the body based on [member velocity]. If the body collides with another, "
20883-
"it will slide along the other body (by default only on floor) rather than "
20884-
"stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], "
20885-
"it will also be affected by the motion of the other body. You can use this to "
20886-
"make moving and rotating platforms, or to make nodes push other nodes.\n"
20887-
"Modifies [member velocity] if a slide collision occurred. To get the latest "
20888-
"collision call [method get_last_slide_collision], for detailed information "
20889-
"about collisions that occurred, use [method get_slide_collision].\n"
20890-
"When the body touches a moving platform, the platform's velocity is "
20891-
"automatically added to the body motion. If a collision occurs due to the "
20892-
"platform's motion, it will always be first in the slide collisions.\n"
20893-
"The general behavior and available properties change according to the [member "
20894-
"motion_mode].\n"
20895-
"Returns [code]true[/code] if the body collided, otherwise, returns "
20896-
"[code]false[/code]."
20897-
msgstr ""
20898-
"Bogann sé an corp bunaithe ar [treoluas ball]. Má imbhuaileann an comhlacht "
20899-
"le ceann eile, sleamhnóidh sé ar feadh an chomhlachta eile (de réir "
20900-
"réamhshocraithe ach amháin ar an urlár) seachas stop a chur láithreach. Más "
20901-
"[CharacterBody2D] nó [RigidBody2D] an corp eile, beidh tionchar aige freisin "
20902-
"ar ghluaisne an choirp eile. Is féidir leat é seo a úsáid chun ardáin "
20903-
"ghluaiste agus rothlacha a dhéanamh, nó chun nóid a dhéanamh chun nóid eile a "
20904-
"bhrú.\n"
20905-
"Athraíonn [treoluas na mball] má tharla imbhualadh sleamhnáin. Chun an glao "
20906-
"imbhuailte is déanaí a fháil [method get_last_slide_collision], chun faisnéis "
20907-
"mhionsonraithe a fháil faoi imbhuailtí a tharla, bain úsáid as [method "
20908-
"get_slide_collision].\n"
20909-
"Nuair a théann an comhlacht i dteagmháil le ardán ag gluaiseacht, cuirtear "
20910-
"treoluas an ardáin go huathoibríoch le tairiscint an choirp. Má tharlaíonn "
20911-
"imbhualadh mar gheall ar thairiscint an ardáin, beidh sé i gcónaí ar dtús sna "
20912-
"himbhuailtí sleamhnáin.\n"
20913-
"Athraíonn an iompar ginearálta agus na hairíonna atá ar fáil de réir an "
20914-
"[member motion_mode].\n"
20915-
"Filleann sé [code]true[/code] má imbhuail an corp, ar shlí eile, filleann sé "
20916-
"[code]bréagach[/code]."
20917-
2091820881
msgid ""
2091920882
"If [code]true[/code], the body will be able to move on the floor only. This "
2092020883
"option avoids to be able to walk on walls, it will however allow to slide "
@@ -21048,13 +21011,6 @@ msgstr ""
2104821011
"bhallaí, smaoinigh ar [MOTION_MODE_FLOATING seasmhach] a úsáid mar [member "
2104921012
"motion_mode]."
2105021013

21051-
msgid ""
21052-
"Current velocity vector in pixels per second, used and modified during calls "
21053-
"to [method move_and_slide]."
21054-
msgstr ""
21055-
"Veicteoir treoluas reatha i bpicteilíní in aghaidh an tsoicind, arna úsáid "
21056-
"agus arna mhodhnú le linn glaonna chuig [method move_and_slide]."
21057-
2105821014
msgid ""
2105921015
"Apply when notions of walls, ceiling and floor are relevant. In this mode the "
2106021016
"body motion will react to slopes (acceleration/slowdown). This mode is "
@@ -21178,39 +21134,6 @@ msgstr ""
2117821134
"[method move_and_slide], ní mór duit innéacs an imbhuailte a shonrú sa raon 0 "
2117921135
"go ([method get_slide_collision_count] - 1)."
2118021136

21181-
msgid ""
21182-
"Moves the body based on [member velocity]. If the body collides with another, "
21183-
"it will slide along the other body rather than stop immediately. If the other "
21184-
"body is a [CharacterBody3D] or [RigidBody3D], it will also be affected by the "
21185-
"motion of the other body. You can use this to make moving and rotating "
21186-
"platforms, or to make nodes push other nodes.\n"
21187-
"Modifies [member velocity] if a slide collision occurred. To get the latest "
21188-
"collision call [method get_last_slide_collision], for more detailed "
21189-
"information about collisions that occurred, use [method "
21190-
"get_slide_collision].\n"
21191-
"When the body touches a moving platform, the platform's velocity is "
21192-
"automatically added to the body motion. If a collision occurs due to the "
21193-
"platform's motion, it will always be first in the slide collisions.\n"
21194-
"Returns [code]true[/code] if the body collided, otherwise, returns "
21195-
"[code]false[/code]."
21196-
msgstr ""
21197-
"Bogann sé an corp bunaithe ar [treoluas ball]. Má imbhuaileann an comhlacht "
21198-
"le duine eile, sleamhnóidh sé ar feadh an chomhlachta eile seachas stop a "
21199-
"chur láithreach. Más [CharacterBody3D] nó [RigidBody3D] an corp eile, beidh "
21200-
"tionchar aige freisin ar ghluaisne an choirp eile. Is féidir leat é seo a "
21201-
"úsáid chun ardáin ghluaiste agus rothlacha a dhéanamh, nó chun nóid a "
21202-
"dhéanamh chun nóid eile a bhrú.\n"
21203-
"Athraítear [treoluas ball] má tharla imbhualadh sleamhnáin. Chun an glao "
21204-
"imbhuailte is déanaí a fháil [method get_last_slide_collision], chun faisnéis "
21205-
"níos mionsonraithe a fháil faoi imbhuailtí a tharla, bain úsáid as [method "
21206-
"get_slide_collision].\n"
21207-
"Nuair a théann an comhlacht i dteagmháil le ardán ag gluaiseacht, cuirtear "
21208-
"treoluas an ardáin go huathoibríoch le tairiscint an choirp. Má tharlaíonn "
21209-
"imbhualadh mar gheall ar thairiscint an ardáin, beidh sé i gcónaí ar dtús sna "
21210-
"himbhuailtí sleamhnáin.\n"
21211-
"Filleann sé [code]true[/code] má imbhuail an corp, ar shlí eile, filleann sé "
21212-
"[code]bréagach[/code]."
21213-
2121421137
msgid ""
2121521138
"Collision layers that will be included for detecting floor bodies that will "
2121621139
"act as moving platforms to be followed by the [CharacterBody3D]. By default, "
@@ -21245,13 +21168,6 @@ msgstr ""
2124521168
"thuairisciú mar bhallaí, smaoinigh ar [MOTION_MODE_FLOATING seasmhach] a "
2124621169
"úsáid mar [member motion_mode]."
2124721170

21248-
msgid ""
21249-
"Current velocity vector (typically meters per second), used and modified "
21250-
"during calls to [method move_and_slide]."
21251-
msgstr ""
21252-
"Veicteoir treoluas reatha (méadar in aghaidh an tsoicind go hiondúil), a "
21253-
"úsáidtear agus a athraíodh le linn glaonna chuig [method move_and_slide]."
21254-
2125521171
msgid ""
2125621172
"Apply when notions of walls, ceiling and floor are relevant. In this mode the "
2125721173
"body motion will react to slopes (acceleration/slowdown). This mode is "
@@ -63713,9 +63629,6 @@ msgstr ""
6371363629
"[b]Nóta:[/b] Ní thacaítear le PCSS le haghaidh soilse treorach ach amháin sa "
6371463630
"mhodh rindreála Ar Aghaidh+, ní Móibíleach nó Comhoiriúnacht."
6371563631

63716-
msgid "The light will affect objects in the selected layers."
63717-
msgstr "Cuirfidh an solas isteach ar rudaí sna sraitheanna roghnaithe."
63718-
6371963632
msgid ""
6372063633
"The light's strength multiplier (this is not a physical unit). For "
6372163634
"[OmniLight3D] and [SpotLight3D], changing this value will only change the "

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