@@ -20878,43 +20878,6 @@ msgstr ""
2087820878"[code]bréagach[/code]. Úsáidtear an [comhalta up_direction] agus [comhalta "
2087920879"floor_max_angle] chun a chinneadh an bhfuil dromchla \"balla\" nó nach bhfuil."
2088020880
20881- msgid ""
20882- "Moves the body based on [member velocity]. If the body collides with another, "
20883- "it will slide along the other body (by default only on floor) rather than "
20884- "stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], "
20885- "it will also be affected by the motion of the other body. You can use this to "
20886- "make moving and rotating platforms, or to make nodes push other nodes.\n"
20887- "Modifies [member velocity] if a slide collision occurred. To get the latest "
20888- "collision call [method get_last_slide_collision], for detailed information "
20889- "about collisions that occurred, use [method get_slide_collision].\n"
20890- "When the body touches a moving platform, the platform's velocity is "
20891- "automatically added to the body motion. If a collision occurs due to the "
20892- "platform's motion, it will always be first in the slide collisions.\n"
20893- "The general behavior and available properties change according to the [member "
20894- "motion_mode].\n"
20895- "Returns [code]true[/code] if the body collided, otherwise, returns "
20896- "[code]false[/code]."
20897- msgstr ""
20898- "Bogann sé an corp bunaithe ar [treoluas ball]. Má imbhuaileann an comhlacht "
20899- "le ceann eile, sleamhnóidh sé ar feadh an chomhlachta eile (de réir "
20900- "réamhshocraithe ach amháin ar an urlár) seachas stop a chur láithreach. Más "
20901- "[CharacterBody2D] nó [RigidBody2D] an corp eile, beidh tionchar aige freisin "
20902- "ar ghluaisne an choirp eile. Is féidir leat é seo a úsáid chun ardáin "
20903- "ghluaiste agus rothlacha a dhéanamh, nó chun nóid a dhéanamh chun nóid eile a "
20904- "bhrú.\n"
20905- "Athraíonn [treoluas na mball] má tharla imbhualadh sleamhnáin. Chun an glao "
20906- "imbhuailte is déanaí a fháil [method get_last_slide_collision], chun faisnéis "
20907- "mhionsonraithe a fháil faoi imbhuailtí a tharla, bain úsáid as [method "
20908- "get_slide_collision].\n"
20909- "Nuair a théann an comhlacht i dteagmháil le ardán ag gluaiseacht, cuirtear "
20910- "treoluas an ardáin go huathoibríoch le tairiscint an choirp. Má tharlaíonn "
20911- "imbhualadh mar gheall ar thairiscint an ardáin, beidh sé i gcónaí ar dtús sna "
20912- "himbhuailtí sleamhnáin.\n"
20913- "Athraíonn an iompar ginearálta agus na hairíonna atá ar fáil de réir an "
20914- "[member motion_mode].\n"
20915- "Filleann sé [code]true[/code] má imbhuail an corp, ar shlí eile, filleann sé "
20916- "[code]bréagach[/code]."
20917-
2091820881msgid ""
2091920882"If [code]true[/code], the body will be able to move on the floor only. This "
2092020883"option avoids to be able to walk on walls, it will however allow to slide "
@@ -21048,13 +21011,6 @@ msgstr ""
2104821011"bhallaí, smaoinigh ar [MOTION_MODE_FLOATING seasmhach] a úsáid mar [member "
2104921012"motion_mode]."
2105021013
21051- msgid ""
21052- "Current velocity vector in pixels per second, used and modified during calls "
21053- "to [method move_and_slide]."
21054- msgstr ""
21055- "Veicteoir treoluas reatha i bpicteilíní in aghaidh an tsoicind, arna úsáid "
21056- "agus arna mhodhnú le linn glaonna chuig [method move_and_slide]."
21057-
2105821014msgid ""
2105921015"Apply when notions of walls, ceiling and floor are relevant. In this mode the "
2106021016"body motion will react to slopes (acceleration/slowdown). This mode is "
@@ -21178,39 +21134,6 @@ msgstr ""
2117821134"[method move_and_slide], ní mór duit innéacs an imbhuailte a shonrú sa raon 0 "
2117921135"go ([method get_slide_collision_count] - 1)."
2118021136
21181- msgid ""
21182- "Moves the body based on [member velocity]. If the body collides with another, "
21183- "it will slide along the other body rather than stop immediately. If the other "
21184- "body is a [CharacterBody3D] or [RigidBody3D], it will also be affected by the "
21185- "motion of the other body. You can use this to make moving and rotating "
21186- "platforms, or to make nodes push other nodes.\n"
21187- "Modifies [member velocity] if a slide collision occurred. To get the latest "
21188- "collision call [method get_last_slide_collision], for more detailed "
21189- "information about collisions that occurred, use [method "
21190- "get_slide_collision].\n"
21191- "When the body touches a moving platform, the platform's velocity is "
21192- "automatically added to the body motion. If a collision occurs due to the "
21193- "platform's motion, it will always be first in the slide collisions.\n"
21194- "Returns [code]true[/code] if the body collided, otherwise, returns "
21195- "[code]false[/code]."
21196- msgstr ""
21197- "Bogann sé an corp bunaithe ar [treoluas ball]. Má imbhuaileann an comhlacht "
21198- "le duine eile, sleamhnóidh sé ar feadh an chomhlachta eile seachas stop a "
21199- "chur láithreach. Más [CharacterBody3D] nó [RigidBody3D] an corp eile, beidh "
21200- "tionchar aige freisin ar ghluaisne an choirp eile. Is féidir leat é seo a "
21201- "úsáid chun ardáin ghluaiste agus rothlacha a dhéanamh, nó chun nóid a "
21202- "dhéanamh chun nóid eile a bhrú.\n"
21203- "Athraítear [treoluas ball] má tharla imbhualadh sleamhnáin. Chun an glao "
21204- "imbhuailte is déanaí a fháil [method get_last_slide_collision], chun faisnéis "
21205- "níos mionsonraithe a fháil faoi imbhuailtí a tharla, bain úsáid as [method "
21206- "get_slide_collision].\n"
21207- "Nuair a théann an comhlacht i dteagmháil le ardán ag gluaiseacht, cuirtear "
21208- "treoluas an ardáin go huathoibríoch le tairiscint an choirp. Má tharlaíonn "
21209- "imbhualadh mar gheall ar thairiscint an ardáin, beidh sé i gcónaí ar dtús sna "
21210- "himbhuailtí sleamhnáin.\n"
21211- "Filleann sé [code]true[/code] má imbhuail an corp, ar shlí eile, filleann sé "
21212- "[code]bréagach[/code]."
21213-
2121421137msgid ""
2121521138"Collision layers that will be included for detecting floor bodies that will "
2121621139"act as moving platforms to be followed by the [CharacterBody3D]. By default, "
@@ -21245,13 +21168,6 @@ msgstr ""
2124521168"thuairisciú mar bhallaí, smaoinigh ar [MOTION_MODE_FLOATING seasmhach] a "
2124621169"úsáid mar [member motion_mode]."
2124721170
21248- msgid ""
21249- "Current velocity vector (typically meters per second), used and modified "
21250- "during calls to [method move_and_slide]."
21251- msgstr ""
21252- "Veicteoir treoluas reatha (méadar in aghaidh an tsoicind go hiondúil), a "
21253- "úsáidtear agus a athraíodh le linn glaonna chuig [method move_and_slide]."
21254-
2125521171msgid ""
2125621172"Apply when notions of walls, ceiling and floor are relevant. In this mode the "
2125721173"body motion will react to slopes (acceleration/slowdown). This mode is "
@@ -63713,9 +63629,6 @@ msgstr ""
6371363629"[b]Nóta:[/b] Ní thacaítear le PCSS le haghaidh soilse treorach ach amháin sa "
6371463630"mhodh rindreála Ar Aghaidh+, ní Móibíleach nó Comhoiriúnacht."
6371563631
63716- msgid "The light will affect objects in the selected layers."
63717- msgstr "Cuirfidh an solas isteach ar rudaí sna sraitheanna roghnaithe."
63718-
6371963632msgid ""
6372063633"The light's strength multiplier (this is not a physical unit). For "
6372163634"[OmniLight3D] and [SpotLight3D], changing this value will only change the "
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