@@ -1096,14 +1096,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
10961096 default_value = vsnode->get_input_port_default_value (j);
10971097 }
10981098
1099- Button *button = memnew (Button);
1100- hb->add_child (button );
1101- register_default_input_button (p_id, j, button );
1102- button ->connect (SceneStringName (pressed), callable_mp (editor, &VisualShaderEditor::_edit_port_default_input).bind (button , p_id, j));
1099+ Button *default_input_btn = memnew (Button);
1100+ hb->add_child (default_input_btn );
1101+ register_default_input_button (p_id, j, default_input_btn );
1102+ default_input_btn ->connect (SceneStringName (pressed), callable_mp (editor, &VisualShaderEditor::_edit_port_default_input).bind (default_input_btn , p_id, j));
11031103 if (default_value.get_type () != Variant::NIL) { // only a label
11041104 set_input_port_default_value (p_type, p_id, j, default_value);
11051105 } else {
1106- button ->hide ();
1106+ default_input_btn ->hide ();
11071107 }
11081108
11091109 if (j == 0 && custom_editor) {
@@ -1144,7 +1144,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
11441144 Label *label = memnew (Label);
11451145 label->set_auto_translate_mode (Node::AUTO_TRANSLATE_MODE_DISABLED); // TODO: Implement proper translation switch.
11461146 label->set_text (name_left);
1147- label->add_theme_style_override (CoreStringName (normal), editor->get_theme_stylebox (SNAME (" label_style" ), SNAME (" VShaderEditor" ))); // more compact
1147+ label->add_theme_style_override (CoreStringName (normal), editor->get_theme_stylebox (SNAME (" label_style" ), SNAME (" VShaderEditor" )));
11481148 hb->add_child (label);
11491149
11501150 if (vsnode->is_input_port_default (j, mode) && !port_left_used) {
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