@@ -4154,8 +4154,6 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
41544154 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " Normal Map" , " NORMAL_MAP" },
41554155 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, " Normal Map Depth" , " NORMAL_MAP_DEPTH" },
41564156
4157- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " Bent Normal Map" , " BENT_NORMAL_MAP" },
4158-
41594157 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, " Rim" , " RIM" },
41604158 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, " Rim Tint" , " RIM_TINT" },
41614159 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, " Clearcoat" , " CLEARCOAT" },
@@ -4171,6 +4169,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
41714169 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, " Alpha UV" , " ALPHA_TEXTURE_COORDINATE" },
41724170
41734171 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, " Depth" , " DEPTH" },
4172+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " Bent Normal Map" , " BENT_NORMAL_MAP" },
41744173
41754174 // //////////////////////////////////////////////////////////////////////
41764175 // Spatial, Light.
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