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[Navigation 2D] Fix sign of cross product
Regression from splitting the servers. Also replaces the method for getting the triangle area.
1 parent 3d91a48 commit f8d72ba

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4 files changed

+77
-6
lines changed

4 files changed

+77
-6
lines changed

modules/navigation_2d/2d/nav_mesh_queries_2d.cpp

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -40,7 +40,7 @@
4040

4141
using namespace Nav2D;
4242

43-
#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
43+
#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (-((m_c) - (m_a)).cross((m_b) - (m_a)))
4444

4545
bool NavMeshQueries2D::emit_callback(const Callable &p_callback) {
4646
ERR_FAIL_COND_V(!p_callback.is_valid(), false);
@@ -897,15 +897,15 @@ ClosestPointQueryResult NavMeshQueries2D::map_iteration_get_closest_point_info(c
897897
const LocalVector<Ref<NavRegionIteration2D>> &regions = p_map_iteration.region_iterations;
898898
for (const Ref<NavRegionIteration2D> &region : regions) {
899899
for (const Polygon &polygon : region->get_navmesh_polygons()) {
900-
real_t cross = (polygon.vertices[1] - polygon.vertices[0]).cross(polygon.vertices[2] - polygon.vertices[0]);
900+
real_t cross = -(polygon.vertices[1] - polygon.vertices[0]).cross(polygon.vertices[2] - polygon.vertices[0]);
901901
Vector2 closest_on_polygon;
902902
real_t closest = FLT_MAX;
903903
bool inside = true;
904904
Vector2 previous = polygon.vertices[polygon.vertices.size() - 1];
905905
for (uint32_t point_id = 0; point_id < polygon.vertices.size(); ++point_id) {
906906
Vector2 edge = polygon.vertices[point_id] - previous;
907907
Vector2 to_point = p_point - previous;
908-
real_t edge_to_point_cross = edge.cross(to_point);
908+
real_t edge_to_point_cross = -edge.cross(to_point);
909909
bool clockwise = (edge_to_point_cross * cross) > 0;
910910
// If we are not clockwise, the point will never be inside the polygon and so the closest point will be on an edge.
911911
if (!clockwise) {
@@ -1029,15 +1029,15 @@ ClosestPointQueryResult NavMeshQueries2D::polygons_get_closest_point_info(const
10291029
// TODO: Check for further 2D improvements.
10301030

10311031
for (const Polygon &polygon : p_polygons) {
1032-
real_t cross = (polygon.vertices[1] - polygon.vertices[0]).cross(polygon.vertices[2] - polygon.vertices[0]);
1032+
real_t cross = -(polygon.vertices[1] - polygon.vertices[0]).cross(polygon.vertices[2] - polygon.vertices[0]);
10331033
Vector2 closest_on_polygon;
10341034
real_t closest = FLT_MAX;
10351035
bool inside = true;
10361036
Vector2 previous = polygon.vertices[polygon.vertices.size() - 1];
10371037
for (uint32_t point_id = 0; point_id < polygon.vertices.size(); ++point_id) {
10381038
Vector2 edge = polygon.vertices[point_id] - previous;
10391039
Vector2 to_point = p_point - previous;
1040-
real_t edge_to_point_cross = edge.cross(to_point);
1040+
real_t edge_to_point_cross = -edge.cross(to_point);
10411041
bool clockwise = (edge_to_point_cross * cross) > 0;
10421042
// If we are not clockwise, the point will never be inside the polygon and so the closest point will be on an edge.
10431043
if (!clockwise) {

modules/navigation_2d/triangle2.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -36,7 +36,7 @@ struct Triangle2 {
3636
Vector2 vertex[3];
3737

3838
real_t get_area() const {
39-
return Math::sqrt((vertex[0] - vertex[1]).cross(vertex[0] - vertex[2])) * 0.5f;
39+
return Math::abs((vertex[0] - vertex[1]).cross(vertex[0] - vertex[2])) * 0.5f;
4040
}
4141

4242
Vector2 get_random_point_inside() const;

tests/servers/test_triangle2.h

Lines changed: 70 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,70 @@
1+
/**************************************************************************/
2+
/* test_triangle2.h */
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/**************************************************************************/
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/* This file is part of: */
5+
/* GODOT ENGINE */
6+
/* https://godotengine.org */
7+
/**************************************************************************/
8+
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9+
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10+
/* */
11+
/* Permission is hereby granted, free of charge, to any person obtaining */
12+
/* a copy of this software and associated documentation files (the */
13+
/* "Software"), to deal in the Software without restriction, including */
14+
/* without limitation the rights to use, copy, modify, merge, publish, */
15+
/* distribute, sublicense, and/or sell copies of the Software, and to */
16+
/* permit persons to whom the Software is furnished to do so, subject to */
17+
/* the following conditions: */
18+
/* */
19+
/* The above copyright notice and this permission notice shall be */
20+
/* included in all copies or substantial portions of the Software. */
21+
/* */
22+
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23+
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24+
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25+
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26+
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27+
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28+
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29+
/**************************************************************************/
30+
31+
#pragma once
32+
33+
#include "modules/navigation_2d/triangle2.h"
34+
35+
#include "tests/test_macros.h"
36+
37+
namespace TestTriangle2 {
38+
TEST_SUITE("[Triangle2]") {
39+
TEST_CASE("[Triangle2] Test get_area") {
40+
const Vector2 p0(5.0, 5.0);
41+
const Vector2 p1(6.0, 7.0);
42+
const Vector2 p2(7.0, 6.0);
43+
44+
CHECK_EQ(Triangle2(p0, p1, p2).get_area(), doctest::Approx(1.5));
45+
CHECK_EQ(Triangle2(p0, p2, p1).get_area(), doctest::Approx(1.5));
46+
47+
CHECK_EQ(Triangle2(p0, p2, p2).get_area(), doctest::Approx(0.0));
48+
CHECK_EQ(Triangle2(p0, p1, p1).get_area(), doctest::Approx(0.0));
49+
}
50+
51+
TEST_CASE("[Triangle2] Test get_closest_point_to") {
52+
const Vector2 p0(5.0, 5.0);
53+
const Vector2 p1(6.0, 7.0);
54+
const Vector2 p2(7.0, 6.0);
55+
56+
const Vector2 p3(0.0, 0.0);
57+
const Vector2 p4(6.0, 6.5);
58+
59+
const Triangle2 t(p0, p1, p2);
60+
61+
CHECK(t.get_closest_point_to(p0).is_equal_approx(p0));
62+
CHECK(t.get_closest_point_to(p1).is_equal_approx(p1));
63+
CHECK(t.get_closest_point_to(p2).is_equal_approx(p2));
64+
65+
CHECK(t.get_closest_point_to(p3).is_equal_approx(p0));
66+
67+
CHECK(t.get_closest_point_to(p4).is_equal_approx(p4));
68+
}
69+
}
70+
} // namespace TestTriangle2

tests/test_main.cpp

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -190,6 +190,7 @@
190190
#include "tests/scene/test_navigation_obstacle_2d.h"
191191
#include "tests/scene/test_navigation_region_2d.h"
192192
#include "tests/servers/test_navigation_server_2d.h"
193+
#include "tests/servers/test_triangle2.h"
193194
#endif // MODULE_NAVIGATION_2D_ENABLED
194195

195196
#ifdef MODULE_NAVIGATION_3D_ENABLED

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