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Description
Godot version
3.5.0
System information
Linux Debian 11, Gnome 3.38.5, GLES3, Intel® HD Graphics 4400 (HSW GT2)
Issue description
Used Input.warp_mouse_position( OS.get_screen_size() / 2 ) to move the mouse to the center of the screen.
It doesn't worked. Then as its something that involves the WindowManager and I was using Wayland, switched to an X11 session..
And it just worked.
So Wayland is the problem here.
Steps to reproduce
Input.warp_mouse_position( OS.get_screen_size() / 2 )
(the mouse position wont apply)
Minimal reproduction project
No response