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Description
Tested versions
Reproducible with 4.5.1 , 4.4
not reproducible with 4.3, 4.2
System information
Godot v4.5.1.stable - Windows 11 (build 22621) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 2080 Ti (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 threads) - 31.91 GiB memory
Issue description
I am sometimes using Print() to when debugging simple issues. In the latest versions printing every frame makes the output console print out some of the lines from the top of the output in addition to in the bottom. This makes it very hard to make out when the values I am printing changes.
This video shows the issue, with version 4.5.1:
Recording.2025-11-30.200404.mp4
Here is how i expect the output to look, version 4.3
Recording.2025-11-30.200209.mp4
Steps to reproduce
Add a Node to a new project.
attach this script:
var i = 0
func _process(_delta : float):
print(i)
i += 1
### Minimal reproduction project (MRP)
[project.zip](https://github.com/user-attachments/files/23841521/project.zip)Metadata
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