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fix typo
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README.md

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@@ -47,7 +47,7 @@ export default class MySprite extends godot.Sprite {
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}
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}
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```
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2. Save the script with extension `.msx`
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2. Save the script with extension `.mjs`
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3. Attach the script file to the node or resource object like you do with GDScript
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##### How to export signals

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